Comparing double values in C#
It's a standard problem due to how the computer stores floating point values. Search here for "floating point problem" and you'll find tons of information.
In short – a float/double can't store 0.1
precisely. It will always be a little off.
You can try using the decimal
type which stores numbers in decimal notation. Thus 0.1
will be representable precisely.
You wanted to know the reason:
Float/double are stored as binary fractions, not decimal fractions. To illustrate:
12.34
in decimal notation (what we use) means
1 * 101 + 2 * 100 + 3 * 10-1 + 4 * 10-2
The computer stores floating point numbers in the same way, except it uses base 2
: 10.01
means
1 * 21 + 0 * 20 + 0 * 2-1 + 1 * 2-2
Now, you probably know that there are some numbers that cannot be represented fully with our decimal notation. For example, 1/3
in decimal notation is 0.3333333…
. The same thing happens in binary notation, except that the numbers that cannot be represented precisely are different. Among them is the number 1/10
. In binary notation that is 0.000110011001100…
.
Since the binary notation cannot store it precisely, it is stored in a rounded-off way. Hence your problem.
double
and Double
are the same (double
is an alias for Double
) and can be used interchangeably.
The problem with comparing a double with another value is that doubles are approximate values, not exact values. So when you set x
to 0.1
it may in reality be stored as 0.100000001
or something like that.
Instead of checking for equality, you should check that the difference is less than a defined minimum difference (tolerance). Something like:
if (Math.Abs(x - 0.1) < 0.0000001)
{
...
}
You need a combination of Math.Abs
on X-Y
and a value
to compare with.
You can use following Extension method approach
public static class DoubleExtensions
{
const double _3 = 0.001;
const double _4 = 0.0001;
const double _5 = 0.00001;
const double _6 = 0.000001;
const double _7 = 0.0000001;
public static bool Equals3DigitPrecision(this double left, double right)
{
return Math.Abs(left - right) < _3;
}
public static bool Equals4DigitPrecision(this double left, double right)
{
return Math.Abs(left - right) < _4;
}
...
Since you rarely call methods on double except ToString
I believe its pretty safe extension.
Then you can compare x
and y
like
if(x.Equals4DigitPrecision(y))