Complete Working Sample of the Gmail Three-Fragment Animation Scenario?
Building off one of the examples you linked to (http://android.amberfog.com/?p=758), how about animating the layout_weight
property? This way, you can animate the change in weight of the 3 fragments together, AND you get the bonus that they all slide nicely together:
Start with a simple layout. Since we're going to be animating layout_weight
, we need a LinearLayout
as the root view for the 3 panels.:
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout
xmlns:android="http://schemas.android.com/apk/res/android"
android:id="@+id/container"
android:orientation="horizontal"
android:layout_width="match_parent"
android:layout_height="match_parent">
<LinearLayout
android:id="@+id/panel1"
android:layout_width="0dip"
android:layout_weight="1"
android:layout_height="match_parent"/>
<LinearLayout
android:id="@+id/panel2"
android:layout_width="0dip"
android:layout_weight="2"
android:layout_height="match_parent"/>
<LinearLayout
android:id="@+id/panel3"
android:layout_width="0dip"
android:layout_weight="0"
android:layout_height="match_parent"/>
</LinearLayout>
Then the demo class:
public class DemoActivity extends Activity implements View.OnClickListener {
public static final int ANIM_DURATION = 500;
private static final Interpolator interpolator = new DecelerateInterpolator();
boolean isCollapsed = false;
private Fragment frag1, frag2, frag3;
private ViewGroup panel1, panel2, panel3;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
panel1 = (ViewGroup) findViewById(R.id.panel1);
panel2 = (ViewGroup) findViewById(R.id.panel2);
panel3 = (ViewGroup) findViewById(R.id.panel3);
frag1 = new ColorFrag(Color.BLUE);
frag2 = new InfoFrag();
frag3 = new ColorFrag(Color.RED);
final FragmentManager fm = getFragmentManager();
final FragmentTransaction trans = fm.beginTransaction();
trans.replace(R.id.panel1, frag1);
trans.replace(R.id.panel2, frag2);
trans.replace(R.id.panel3, frag3);
trans.commit();
}
@Override
public void onClick(View view) {
toggleCollapseState();
}
private void toggleCollapseState() {
//Most of the magic here can be attributed to: http://android.amberfog.com/?p=758
if (isCollapsed) {
PropertyValuesHolder[] arrayOfPropertyValuesHolder = new PropertyValuesHolder[3];
arrayOfPropertyValuesHolder[0] = PropertyValuesHolder.ofFloat("Panel1Weight", 0.0f, 1.0f);
arrayOfPropertyValuesHolder[1] = PropertyValuesHolder.ofFloat("Panel2Weight", 1.0f, 2.0f);
arrayOfPropertyValuesHolder[2] = PropertyValuesHolder.ofFloat("Panel3Weight", 2.0f, 0.0f);
ObjectAnimator localObjectAnimator = ObjectAnimator.ofPropertyValuesHolder(this, arrayOfPropertyValuesHolder).setDuration(ANIM_DURATION);
localObjectAnimator.setInterpolator(interpolator);
localObjectAnimator.start();
} else {
PropertyValuesHolder[] arrayOfPropertyValuesHolder = new PropertyValuesHolder[3];
arrayOfPropertyValuesHolder[0] = PropertyValuesHolder.ofFloat("Panel1Weight", 1.0f, 0.0f);
arrayOfPropertyValuesHolder[1] = PropertyValuesHolder.ofFloat("Panel2Weight", 2.0f, 1.0f);
arrayOfPropertyValuesHolder[2] = PropertyValuesHolder.ofFloat("Panel3Weight", 0.0f, 2.0f);
ObjectAnimator localObjectAnimator = ObjectAnimator.ofPropertyValuesHolder(this, arrayOfPropertyValuesHolder).setDuration(ANIM_DURATION);
localObjectAnimator.setInterpolator(interpolator);
localObjectAnimator.start();
}
isCollapsed = !isCollapsed;
}
@Override
public void onBackPressed() {
//TODO: Very basic stack handling. Would probably want to do something relating to fragments here..
if(isCollapsed) {
toggleCollapseState();
} else {
super.onBackPressed();
}
}
/*
* Our magic getters/setters below!
*/
public float getPanel1Weight() {
LinearLayout.LayoutParams params = (LinearLayout.LayoutParams) panel1.getLayoutParams();
return params.weight;
}
public void setPanel1Weight(float newWeight) {
LinearLayout.LayoutParams params = (LinearLayout.LayoutParams) panel1.getLayoutParams();
params.weight = newWeight;
panel1.setLayoutParams(params);
}
public float getPanel2Weight() {
LinearLayout.LayoutParams params = (LinearLayout.LayoutParams) panel2.getLayoutParams();
return params.weight;
}
public void setPanel2Weight(float newWeight) {
LinearLayout.LayoutParams params = (LinearLayout.LayoutParams) panel2.getLayoutParams();
params.weight = newWeight;
panel2.setLayoutParams(params);
}
public float getPanel3Weight() {
LinearLayout.LayoutParams params = (LinearLayout.LayoutParams) panel3.getLayoutParams();
return params.weight;
}
public void setPanel3Weight(float newWeight) {
LinearLayout.LayoutParams params = (LinearLayout.LayoutParams) panel3.getLayoutParams();
params.weight = newWeight;
panel3.setLayoutParams(params);
}
/**
* Crappy fragment which displays a toggle button
*/
public static class InfoFrag extends Fragment {
@Override
public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) {
LinearLayout layout = new LinearLayout(getActivity());
layout.setLayoutParams(new LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT));
layout.setBackgroundColor(Color.DKGRAY);
Button b = new Button(getActivity());
b.setOnClickListener((DemoActivity) getActivity());
b.setText("Toggle Me!");
layout.addView(b);
return layout;
}
}
/**
* Crappy fragment which just fills the screen with a color
*/
public static class ColorFrag extends Fragment {
private int mColor;
public ColorFrag() {
mColor = Color.BLUE; //Default
}
public ColorFrag(int color) {
mColor = color;
}
@Override
public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) {
FrameLayout layout = new FrameLayout(getActivity());
layout.setLayoutParams(new LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT));
layout.setBackgroundColor(mColor);
return layout;
}
}
}
Also this example doesn't use FragmentTransactions to achieve the animations (rather, it animates the views the fragments are attached to), so you would need to do all the backstack/fragment transactions yourself, but compared to the effort of getting the animations working nicely, this doesnt seem like a bad trade-off :)
Horrible low-res video of it in action: http://youtu.be/Zm517j3bFCo
Uploaded my proposal at github (Is working with all android versions though view hardware acceleration is strongly recommended for this kind of animations. For non hardware accelerated devices a bitmap caching implementation should fit better)
Demo video with the animation is Here (Slow frame rate cause of the screen cast. Actual performance is very fast)
Usage:
layout = new ThreeLayout(this, 3);
layout.setAnimationDuration(1000);
setContentView(layout);
layout.getLeftView(); //<---inflate FragmentA here
layout.getMiddleView(); //<---inflate FragmentB here
layout.getRightView(); //<---inflate FragmentC here
//Left Animation set
layout.startLeftAnimation();
//Right Animation set
layout.startRightAnimation();
//You can even set interpolators
Explaination:
Created a new custom RelativeLayout(ThreeLayout) and 2 custom Animations(MyScalAnimation, MyTranslateAnimation)
ThreeLayout
gets the weight of the left pane as param ,assuming the other visible view has weight=1
.
So new ThreeLayout(context,3)
creates a new view with 3 children and the left pane with have 1/3 of the total screen. The other view occupies the all available space.
It calculates width at runtime,a safer implementation is that the dimentions are be calculated first time in draw(). instead of in post()
Scale and Translate animations actually resize and move the view and not pseudo-[scale,move]. Notice that fillAfter(true)
is not used anywhere.
View2 is right_of View1
and
View3 is right_of View2
Having set these rules RelativeLayout takes care of everything else. Animations alter the margins
(on move) and [width,height]
on scale
To access each child (so that you can inflate it with your Fragment you can call
public FrameLayout getLeftLayout() {}
public FrameLayout getMiddleLayout() {}
public FrameLayout getRightLayout() {}
Below are demonstrated the 2 animations
Stage1
---IN Screen----------!-----OUT----
[View1][_____View2_____][_____View3_____]
Stage2
--OUT-!--------IN Screen------
[View1][View2][_____View3_____]
We built a library called PanesLibrary which solves this problem. It's even more flexible than what's been previously offered because:
- Each pane can be dynamically sized
- It allows for any number of panes (not just 2 or 3)
- Fragments inside of panes are correctly retained on orientation changes.
You can check it out here: https://github.com/Mapsaurus/Android-PanesLibrary
Here's a demo: http://www.youtube.com/watch?v=UA-lAGVXoLU&feature=youtu.be
It basically allows you to easily add any number of dynamically sized panes and attach fragments to those panes. Hope you find it useful! :)
OK, here is my own solution, derived from the Email AOSP app, per @Christopher's suggestion in the question's comments.
https://github.com/commonsguy/cw-omnibus/tree/master/Animation/ThreePane
@weakwire's solution is reminiscent of mine, though he uses classic Animation
rather than animators, and he uses RelativeLayout
rules to enforce positioning. From the bounty standpoint, he will probably get the bounty, unless somebody else with a slicker solution yet posts an answer.
In a nutshell, the ThreePaneLayout
in that project is a LinearLayout
subclass, designed to work in landscape with three children. Those childrens' widths can be set in the layout XML, via whatever desired means -- I show using weights, but you could have specific widths set by dimension resources or whatever. The third child -- Fragment C in the question -- should have a width of zero.
package com.commonsware.android.anim.threepane;
import android.animation.Animator;
import android.animation.AnimatorListenerAdapter;
import android.animation.ObjectAnimator;
import android.content.Context;
import android.util.AttributeSet;
import android.view.View;
import android.widget.LinearLayout;
public class ThreePaneLayout extends LinearLayout {
private static final int ANIM_DURATION=500;
private View left=null;
private View middle=null;
private View right=null;
private int leftWidth=-1;
private int middleWidthNormal=-1;
public ThreePaneLayout(Context context, AttributeSet attrs) {
super(context, attrs);
initSelf();
}
void initSelf() {
setOrientation(HORIZONTAL);
}
@Override
public void onFinishInflate() {
super.onFinishInflate();
left=getChildAt(0);
middle=getChildAt(1);
right=getChildAt(2);
}
public View getLeftView() {
return(left);
}
public View getMiddleView() {
return(middle);
}
public View getRightView() {
return(right);
}
public void hideLeft() {
if (leftWidth == -1) {
leftWidth=left.getWidth();
middleWidthNormal=middle.getWidth();
resetWidget(left, leftWidth);
resetWidget(middle, middleWidthNormal);
resetWidget(right, middleWidthNormal);
requestLayout();
}
translateWidgets(-1 * leftWidth, left, middle, right);
ObjectAnimator.ofInt(this, "middleWidth", middleWidthNormal,
leftWidth).setDuration(ANIM_DURATION).start();
}
public void showLeft() {
translateWidgets(leftWidth, left, middle, right);
ObjectAnimator.ofInt(this, "middleWidth", leftWidth,
middleWidthNormal).setDuration(ANIM_DURATION)
.start();
}
public void setMiddleWidth(int value) {
middle.getLayoutParams().width=value;
requestLayout();
}
private void translateWidgets(int deltaX, View... views) {
for (final View v : views) {
v.setLayerType(View.LAYER_TYPE_HARDWARE, null);
v.animate().translationXBy(deltaX).setDuration(ANIM_DURATION)
.setListener(new AnimatorListenerAdapter() {
@Override
public void onAnimationEnd(Animator animation) {
v.setLayerType(View.LAYER_TYPE_NONE, null);
}
});
}
}
private void resetWidget(View v, int width) {
LinearLayout.LayoutParams p=
(LinearLayout.LayoutParams)v.getLayoutParams();
p.width=width;
p.weight=0;
}
}
However, at runtime, no matter how you originally set up the widths, width management is taken over by ThreePaneLayout
the first time you use hideLeft()
to switch from showing what the question referred to as Fragments A and B to Fragments B and C. In the terminology of ThreePaneLayout
-- which has no specific ties to fragments -- the three pieces are left
, middle
, and right
. At the time you call hideLeft()
, we record the sizes of left
and middle
and zero out any weights that were used on any of the three, so we can completely control the sizes. At the point in time of hideLeft()
, we set the size of right
to be the original size of middle
.
The animations are two-fold:
- Use a
ViewPropertyAnimator
to perform a translation of the three widgets to the left by the width ofleft
, using a hardware layer - Use an
ObjectAnimator
on a custom pseudo-property ofmiddleWidth
to change themiddle
width from whatever it started with to the original width ofleft
(it is possible that it is a better idea to use an AnimatorSet
and ObjectAnimators
for all of these, though this works for now)
(it is also possible that the middleWidth
ObjectAnimator
negates the value of the hardware layer, since that requires fairly continuous invalidation)
(it is definitely possible that I still have gaps in my animation comprehension, and that I like parenthetical statements)
The net effect is that left
slides off the screen, middle
slides to the original position and size of left
, and right
translates in right behind middle
.
showLeft()
simply reverses the process, with the same mix of animators, just with the directions reversed.
The activity uses a ThreePaneLayout
to hold a pair of ListFragment
widgets and a Button
. Selecting something in the left fragment adds (or updates the contents of) the middle fragment. Selecting something in the middle fragment sets the caption of the Button
, plus executes hideLeft()
on the ThreePaneLayout
. Pressing BACK, if we hid the left side, will execute showLeft()
; otherwise, BACK exits the activity. Since this does not use FragmentTransactions
for affecting the animations, we are stuck managing that "back stack" ourselves.
The project linked-to above uses native fragments and the native animator framework. I have another version of the same project that uses the Android Support fragments backport and NineOldAndroids for the animation:
https://github.com/commonsguy/cw-omnibus/tree/master/Animation/ThreePaneBC
The backport works fine on a 1st generation Kindle Fire, though the animation is a bit jerky given the lower hardware specs and lack of hardware acceleration support. Both implementations seem smooth on a Nexus 7 and other current-generation tablets.
I am certainly open for ideas of how to improve this solution, or other solutions that offer clear advantages over what I did here (or what @weakwire used).
Thanks again to everyone who has contributed!