Console App Mouse-Click X Y Coordinate Detection/Comparison
After searching for a long time I finally found this example. Download the example program on the page. It gives you, among other things, the mouse location in the console window (character-based).
EDIT: This is my ConsoleListener
class (with part of my NativeMethods
class).
You can attach a handler to the MouseEvent
(after calling the Start()
method).
using System;
using System.Runtime.InteropServices;
using System.Threading;
using static ConsoleLib.NativeMethods;
namespace ConsoleLib
{
public static class ConsoleListener
{
public static event ConsoleMouseEvent MouseEvent;
public static event ConsoleKeyEvent KeyEvent;
public static event ConsoleWindowBufferSizeEvent WindowBufferSizeEvent;
private static bool Run = false;
public static void Start()
{
if (!Run)
{
Run = true;
IntPtr handleIn = GetStdHandle(STD_INPUT_HANDLE);
new Thread(() =>
{
while (true)
{
uint numRead = 0;
INPUT_RECORD[] record = new INPUT_RECORD[1];
record[0] = new INPUT_RECORD();
ReadConsoleInput(handleIn, record, 1, ref numRead);
if (Run)
switch (record[0].EventType)
{
case INPUT_RECORD.MOUSE_EVENT:
MouseEvent?.Invoke(record[0].MouseEvent);
break;
case INPUT_RECORD.KEY_EVENT:
KeyEvent?.Invoke(record[0].KeyEvent);
break;
case INPUT_RECORD.WINDOW_BUFFER_SIZE_EVENT:
WindowBufferSizeEvent?.Invoke(record[0].WindowBufferSizeEvent);
break;
}
else
{
uint numWritten = 0;
WriteConsoleInput(handleIn, record, 1, ref numWritten);
return;
}
}
}).Start();
}
}
public static void Stop() => Run = false;
public delegate void ConsoleMouseEvent(MOUSE_EVENT_RECORD r);
public delegate void ConsoleKeyEvent(KEY_EVENT_RECORD r);
public delegate void ConsoleWindowBufferSizeEvent(WINDOW_BUFFER_SIZE_RECORD r);
}
public static class NativeMethods
{
public struct COORD
{
public short X;
public short Y;
public COORD(short x, short y)
{
X = x;
Y = y;
}
}
[StructLayout(LayoutKind.Explicit)]
public struct INPUT_RECORD
{
public const ushort KEY_EVENT = 0x0001,
MOUSE_EVENT = 0x0002,
WINDOW_BUFFER_SIZE_EVENT = 0x0004; //more
[FieldOffset(0)]
public ushort EventType;
[FieldOffset(4)]
public KEY_EVENT_RECORD KeyEvent;
[FieldOffset(4)]
public MOUSE_EVENT_RECORD MouseEvent;
[FieldOffset(4)]
public WINDOW_BUFFER_SIZE_RECORD WindowBufferSizeEvent;
/*
and:
MENU_EVENT_RECORD MenuEvent;
FOCUS_EVENT_RECORD FocusEvent;
*/
}
public struct MOUSE_EVENT_RECORD
{
public COORD dwMousePosition;
public const uint FROM_LEFT_1ST_BUTTON_PRESSED = 0x0001,
FROM_LEFT_2ND_BUTTON_PRESSED = 0x0004,
FROM_LEFT_3RD_BUTTON_PRESSED = 0x0008,
FROM_LEFT_4TH_BUTTON_PRESSED = 0x0010,
RIGHTMOST_BUTTON_PRESSED = 0x0002;
public uint dwButtonState;
public const int CAPSLOCK_ON = 0x0080,
ENHANCED_KEY = 0x0100,
LEFT_ALT_PRESSED = 0x0002,
LEFT_CTRL_PRESSED = 0x0008,
NUMLOCK_ON = 0x0020,
RIGHT_ALT_PRESSED = 0x0001,
RIGHT_CTRL_PRESSED = 0x0004,
SCROLLLOCK_ON = 0x0040,
SHIFT_PRESSED = 0x0010;
public uint dwControlKeyState;
public const int DOUBLE_CLICK = 0x0002,
MOUSE_HWHEELED = 0x0008,
MOUSE_MOVED = 0x0001,
MOUSE_WHEELED = 0x0004;
public uint dwEventFlags;
}
[StructLayout(LayoutKind.Explicit, CharSet = CharSet.Unicode)]
public struct KEY_EVENT_RECORD
{
[FieldOffset(0)]
public bool bKeyDown;
[FieldOffset(4)]
public ushort wRepeatCount;
[FieldOffset(6)]
public ushort wVirtualKeyCode;
[FieldOffset(8)]
public ushort wVirtualScanCode;
[FieldOffset(10)]
public char UnicodeChar;
[FieldOffset(10)]
public byte AsciiChar;
public const int CAPSLOCK_ON = 0x0080,
ENHANCED_KEY = 0x0100,
LEFT_ALT_PRESSED = 0x0002,
LEFT_CTRL_PRESSED = 0x0008,
NUMLOCK_ON = 0x0020,
RIGHT_ALT_PRESSED = 0x0001,
RIGHT_CTRL_PRESSED = 0x0004,
SCROLLLOCK_ON = 0x0040,
SHIFT_PRESSED = 0x0010;
[FieldOffset(12)]
public uint dwControlKeyState;
}
public struct WINDOW_BUFFER_SIZE_RECORD
{
public COORD dwSize;
}
public const uint STD_INPUT_HANDLE = unchecked((uint)-10),
STD_OUTPUT_HANDLE = unchecked((uint)-11),
STD_ERROR_HANDLE = unchecked((uint)-12);
[DllImport("kernel32.dll")]
public static extern IntPtr GetStdHandle(uint nStdHandle);
public const uint ENABLE_MOUSE_INPUT = 0x0010,
ENABLE_QUICK_EDIT_MODE = 0x0040,
ENABLE_EXTENDED_FLAGS = 0x0080,
ENABLE_ECHO_INPUT = 0x0004,
ENABLE_WINDOW_INPUT = 0x0008; //more
[DllImportAttribute("kernel32.dll")]
public static extern bool GetConsoleMode(IntPtr hConsoleInput, ref uint lpMode);
[DllImportAttribute("kernel32.dll")]
public static extern bool SetConsoleMode(IntPtr hConsoleInput, uint dwMode);
[DllImportAttribute("kernel32.dll", CharSet = CharSet.Unicode)]
public static extern bool ReadConsoleInput(IntPtr hConsoleInput, [Out] INPUT_RECORD[] lpBuffer, uint nLength, ref uint lpNumberOfEventsRead);
[DllImportAttribute("kernel32.dll", CharSet = CharSet.Unicode)]
public static extern bool WriteConsoleInput(IntPtr hConsoleInput, INPUT_RECORD[] lpBuffer, uint nLength, ref uint lpNumberOfEventsWritten);
}
}
To make it work properly, you probably want to execute this code first:
IntPtr inHandle = GetStdHandle(STD_INPUT_HANDLE);
uint mode = 0;
GetConsoleMode(inHandle, ref mode);
mode &= ~ENABLE_QUICK_EDIT_MODE; //disable
mode |= ENABLE_WINDOW_INPUT; //enable (if you want)
mode |= ENABLE_MOUSE_INPUT; //enable
SetConsoleMode(inHandle, mode);
With this file header:
using System;
using static ConsoleLib.NativeMethods;
Also, the console isn't just for text processing. You can write pretty decent window managers for it. You can do anything with it. It's just harder.
It's slower, though. I implemented a virtual machine in C# using the console for the user interface. It doesn't print lines of text one after the other; it [the interface] acts rather like a GUI.
If you want mouse input on the console, try this hook: Link