getting a component in a child object unity code example
Example 1: how to reference a child object unity
private void Start()
{
parentObject = GameObject.Find("Parent");// The name of the parent object
childObject = parentObject.transform.GetChild(0).gameObject; // the parent index (starting from 0)
}
Example 2: Unity find component from child object
//Returns the component of Type type in the GameObject or
//any of its children using depth first search.
//A component is returned only if it is found on an active GameObject.
Transform transform = GetComponentInChildren<Transform>();