how to get all tiles in unity code example
Example 1: unity tilemap get all tiles
foreach (var position in tilemap.cellBounds.allPositionsWithin) {
if (!tilemap.HasTile(position)) {
continue;
}
}
Example 2: unity tilemap get all tiles
public static class TilemapExtensions
{
public static T[] GetTiles<T>(this Tilemap tilemap) where T : TileBase
{
List<T> tiles = new List<T>();
for (int y = tilemap.origin.y; y < (tilemap.origin.y + tilemap.size.y); y++)
{
for (int x = tilemap.origin.x; x < (tilemap.origin.x + tilemap.size.x); x++)
{
T tile = tilemap.GetTile<T>(new Vector3Int(x, y, 0));
if (tile != null)
{
tiles.Add(tile);
}
}
}
return tiles.ToArray();
}
}