how to read a key input unity code example
Example 1: unity key detection
if (Input.GetKeyDown(KeyCode.Space))
{
print("space key was pressed");
}
Example 2: unity docs player input
using UnityEngine;
using System.Collections;public class ExampleClass : MonoBehaviour
{
public void Update()
{
if (Input.GetButtonDown("Fire1"))
{
Debug.Log(Input.mousePosition);
}
}
}