Display image from blob using javascript and websockets

I think the cleanest solution would be to change the base64 encoder to operate directly on a Uint8Array instead of a string.

Important: You'll need to set the binaryType of the web socket to "arraybuffer" for this.

The onmessage method should look like this:

socket.onmessage = function(msg) {
    var arrayBuffer = msg.data;
    var bytes = new Uint8Array(arrayBuffer);

    var image = document.getElementById('image');
    image.src = 'data:image/png;base64,'+encode(bytes);
};

The converted encoder should then look like this (based on https://stackoverflow.com/a/246813/1464608):

// public method for encoding an Uint8Array to base64
function encode (input) {
    var keyStr = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/=";
    var output = "";
    var chr1, chr2, chr3, enc1, enc2, enc3, enc4;
    var i = 0;

    while (i < input.length) {
        chr1 = input[i++];
        chr2 = i < input.length ? input[i++] : Number.NaN; // Not sure if the index 
        chr3 = i < input.length ? input[i++] : Number.NaN; // checks are needed here

        enc1 = chr1 >> 2;
        enc2 = ((chr1 & 3) << 4) | (chr2 >> 4);
        enc3 = ((chr2 & 15) << 2) | (chr3 >> 6);
        enc4 = chr3 & 63;

        if (isNaN(chr2)) {
            enc3 = enc4 = 64;
        } else if (isNaN(chr3)) {
            enc4 = 64;
        }
        output += keyStr.charAt(enc1) + keyStr.charAt(enc2) +
                  keyStr.charAt(enc3) + keyStr.charAt(enc4);
    }
    return output;
}

You may write it much simpler:

socket.onmessage = function(msg) {
   var arrayBuffer = msg.data;
   var bytes = new Uint8Array(arrayBuffer);
   var blob = new Blob([bytes.buffer]);

   var image = document.getElementById('image');

   var reader = new FileReader();
   reader.onload = function(e) {
       image.src = e.target.result;
   };
   reader.readAsDataURL(blob);
};