Does .NET provide an easy way convert bytes to KB, MB, GB, etc.?

Checkout the ByteSize library. It's the System.TimeSpan for bytes!

It handles the conversion and formatting for you.

var maxFileSize = ByteSize.FromKiloBytes(10);
maxFileSize.Bytes;
maxFileSize.MegaBytes;
maxFileSize.GigaBytes;

It also does string representation and parsing.

// ToString
ByteSize.FromKiloBytes(1024).ToString(); // 1 MB
ByteSize.FromGigabytes(.5).ToString();   // 512 MB
ByteSize.FromGigabytes(1024).ToString(); // 1 TB

// Parsing
ByteSize.Parse("5b");
ByteSize.Parse("1.55B");

I would solve it using Extension methods, Math.Pow function and Enums:

public static class MyExtension
{
    public enum SizeUnits
    {
        Byte, KB, MB, GB, TB, PB, EB, ZB, YB
    }

    public static string ToSize(this Int64 value, SizeUnits unit)
    {
        return (value / (double)Math.Pow(1024, (Int64)unit)).ToString("0.00");
    }
}

and use it like:

string h = x.ToSize(MyExtension.SizeUnits.KB);

Here is a fairly concise way to do this:

static readonly string[] SizeSuffixes = 
                   { "bytes", "KB", "MB", "GB", "TB", "PB", "EB", "ZB", "YB" };
static string SizeSuffix(Int64 value, int decimalPlaces = 1)
{
    if (decimalPlaces < 0) { throw new ArgumentOutOfRangeException("decimalPlaces"); }
    if (value < 0) { return "-" + SizeSuffix(-value, decimalPlaces); } 
    if (value == 0) { return string.Format("{0:n" + decimalPlaces + "} bytes", 0); }

    // mag is 0 for bytes, 1 for KB, 2, for MB, etc.
    int mag = (int)Math.Log(value, 1024);

    // 1L << (mag * 10) == 2 ^ (10 * mag) 
    // [i.e. the number of bytes in the unit corresponding to mag]
    decimal adjustedSize = (decimal)value / (1L << (mag * 10));

    // make adjustment when the value is large enough that
    // it would round up to 1000 or more
    if (Math.Round(adjustedSize, decimalPlaces) >= 1000)
    {
        mag += 1;
        adjustedSize /= 1024;
    }

    return string.Format("{0:n" + decimalPlaces + "} {1}", 
        adjustedSize, 
        SizeSuffixes[mag]);
}

And here's the original implementation I suggested, which may be marginally slower, but a bit easier to follow:

static readonly string[] SizeSuffixes = 
                  { "bytes", "KB", "MB", "GB", "TB", "PB", "EB", "ZB", "YB" };

static string SizeSuffix(Int64 value, int decimalPlaces = 1)
{
    if (value < 0) { return "-" + SizeSuffix(-value, decimalPlaces); } 

    int i = 0;
    decimal dValue = (decimal)value;
    while (Math.Round(dValue, decimalPlaces) >= 1000)
    {
        dValue /= 1024;
        i++;
    }

    return string.Format("{0:n" + decimalPlaces + "} {1}", dValue, SizeSuffixes[i]);
}

Console.WriteLine(SizeSuffix(100005000L));

One thing to bear in mind - in SI notation, "kilo" usually uses a lowercase k while all of the larger units use a capital letter. Windows uses KB, MB, GB, so I have used KB above, but you may consider kB instead.


Since everyone else is posting their methods, I figured I'd post the extension method I usually use for this:

EDIT: added int/long variants...and fixed a copypasta typo...

public static class Ext
{
    private const long OneKb = 1024;
    private const long OneMb = OneKb * 1024;
    private const long OneGb = OneMb * 1024;
    private const long OneTb = OneGb * 1024;

    public static string ToPrettySize(this int value, int decimalPlaces = 0)
    {
        return ((long)value).ToPrettySize(decimalPlaces);
    }

    public static string ToPrettySize(this long value, int decimalPlaces = 0)
    {
        var asTb = Math.Round((double)value / OneTb, decimalPlaces);
        var asGb = Math.Round((double)value / OneGb, decimalPlaces);
        var asMb = Math.Round((double)value / OneMb, decimalPlaces);
        var asKb = Math.Round((double)value / OneKb, decimalPlaces);
        string chosenValue = asTb > 1 ? string.Format("{0}Tb",asTb)
            : asGb > 1 ? string.Format("{0}Gb",asGb)
            : asMb > 1 ? string.Format("{0}Mb",asMb)
            : asKb > 1 ? string.Format("{0}Kb",asKb)
            : string.Format("{0}B", Math.Round((double)value, decimalPlaces));
        return chosenValue;
    }
}