Draw border around bitmap
You can use 'SetPixel' method of a Bitmap class, to set nesessary pixels with the color. But more convenient is to use 'Graphics' class, as shown below:
bmp = new Bitmap(FileName);
//bmp = new Bitmap(bmp, new System.Drawing.Size(40, 40));
System.Drawing.Graphics gr = System.Drawing.Graphics.FromImage(bmp);
gr.DrawLine(new Pen(Brushes.White, 20), new Point(0, 0), new Point(0, 40));
gr.DrawLine(new Pen(Brushes.White, 20), new Point(0, 0), new Point(40, 0));
gr.DrawLine(new Pen(Brushes.White, 20), new Point(0, 40), new Point(40, 40));
gr.DrawLine(new Pen(Brushes.White, 20), new Point(40, 0), new Point(40, 40));
You could draw a rectangle behind the bitmap. The width of the rectangle would be (Bitmap.Width + BorderWidth * 2), and the position would be (Bitmap.Position - new Point(BorderWidth, BorderWidth)). Or at least that's the way I'd go about it.
EDIT: Here is some actual source code explaining how to implement it (if you were to have a dedicated method to draw an image):
private void DrawBitmapWithBorder(Bitmap bmp, Point pos, Graphics g) {
const int borderSize = 20;
using (Brush border = new SolidBrush(Color.White /* Change it to whichever color you want. */)) {
g.FillRectangle(border, pos.X - borderSize, pos.Y - borderSize,
bmp.Width + borderSize, bmp.Height + borderSize);
}
g.DrawImage(bmp, pos);
}
Below function will add border around the bitmap image. Original image will increase in size by the width of border.
private static Bitmap DrawBitmapWithBorder(Bitmap bmp, int borderSize = 10)
{
int newWidth = bmp.Width + (borderSize * 2);
int newHeight = bmp.Height + (borderSize * 2);
Image newImage = new Bitmap(newWidth, newHeight);
using (Graphics gfx = Graphics.FromImage(newImage))
{
using (Brush border = new SolidBrush(Color.White))
{
gfx.FillRectangle(border, 0, 0,
newWidth, newHeight);
}
gfx.DrawImage(bmp, new Rectangle(borderSize, borderSize, bmp.Width, bmp.Height));
}
return (Bitmap)newImage;
}