Dynamic casting for unique_ptr

To build on Dave's answer, this template function will attempt to move the contents of one unique_ptr to another of a different type.

  • If it returns true, then either:
    • The source pointer was empty. The destination pointer will be cleared to comply with the semantic request of "move the contents of this pointer (nothing) into that one."
    • The object pointed to by the source pointer was convertible to the destination pointer type. The source pointer will be empty, and the destination pointer will point to the same object it used to point to. The destination pointer will receive the source pointer's deleter (only when using the first overload).
  • If it returns false, the operation was unsuccessful. Neither pointer will have changed state.

 

template <typename T_SRC, typename T_DEST, typename T_DELETER>
bool dynamic_pointer_move(std::unique_ptr<T_DEST, T_DELETER> & dest,
                          std::unique_ptr<T_SRC, T_DELETER> & src) {
    if (!src) {
        dest.reset();
        return true;
    }

    T_DEST * dest_ptr = dynamic_cast<T_DEST *>(src.get());
    if (!dest_ptr)
        return false;

    std::unique_ptr<T_DEST, T_DELETER> dest_temp(
        dest_ptr,
        std::move(src.get_deleter()));

    src.release();
    dest.swap(dest_temp);
    return true;
}

template <typename T_SRC, typename T_DEST>
bool dynamic_pointer_move(std::unique_ptr<T_DEST> & dest,
                          std::unique_ptr<T_SRC> & src) {
    if (!src) {
        dest.reset();
        return true;
    }

    T_DEST * dest_ptr = dynamic_cast<T_DEST *>(src.get());
    if (!dest_ptr)
        return false;

    src.release();
    dest.reset(dest_ptr);
    return true;
}

Note that the second overload is required for pointers declared std::unique_ptr<A> and std::unique_ptr<B>. The first function will not work because the first pointer will actually be of type std::unique_ptr<A, default_delete<A> > and the second of std::unique_ptr<A, default_delete<B> >; the deleter types won't be compatible and so the compiler will not allow you to use this function.


This isn't an answer to why, but it is a way to do it...

std::unique_ptr<A> x(new B);
std::unique_ptr<B> y(dynamic_cast<B*>(x.get()));
if(y)
    x.release();

It's not entirely clean since for a brief moment 2 unique_ptrs think they own the same object. And as was commented, you'll also have to manage moving a custom deleter if you use one (but that's very rare).


In addition to Mark Ransom's answer, a unique_ptr<X, D> might not even store an X*.

If the deleter defines the type D::pointer then that's what is stored, and that might not be a real pointer, it only needs to meet the NullablePointer requirements and (if unique_ptr<X,D>::get() is called) have an operator* that returns X&, but it isn't required to support casting to other types.

unique_ptr is quite flexible and doesn't necessarily behave very much like a built-in pointer type.

As requested, here is an example where the stored type is not a pointer, and therefore casting is not possible. It's a bit contrived, but wraps a made-up database API (defined as a C-style API) in a C++ RAII-style API. The OpaqueDbHandle type meets the NullablePointer requirements, but only stores an integer, which is used as a key to lookup the actual DB connection via some implementation-defined mapping. I'm not showing this as an example of great design, just as an example of using unique_ptr to manage a non-copyable, movable resource which is not a dynamically-allocated pointer, where the "deleter" doesn't just call a destructor and deallocate memory when the unique_ptr goes out of scope.

#include <memory>

// native database API
extern "C"
{
  struct Db;
  int db_query(Db*, const char*);
  Db* db_connect();
  void db_disconnect(Db*);
}

// wrapper API
class OpaqueDbHandle
{
public:
  explicit OpaqueDbHandle(int id) : id(id) { }

  OpaqueDbHandle(std::nullptr_t) { }
  OpaqueDbHandle() = default;
  OpaqueDbHandle(const OpaqueDbHandle&) = default;

  OpaqueDbHandle& operator=(const OpaqueDbHandle&) = default;
  OpaqueDbHandle& operator=(std::nullptr_t) { id = -1; return *this; }

  Db& operator*() const;

  explicit operator bool() const { return id > 0; }

  friend bool operator==(const OpaqueDbHandle& l, const OpaqueDbHandle& r)
  { return l.id == r.id; }

private:
  friend class DbDeleter;
  int id = -1;
};

inline bool operator!=(const OpaqueDbHandle& l, const OpaqueDbHandle& r)
{ return !(l == r); }

struct DbDeleter
{
  typedef OpaqueDbHandle pointer;

  void operator()(pointer p) const;
};

typedef std::unique_ptr<Db, DbDeleter> safe_db_handle;

safe_db_handle safe_connect();

int main()
{
  auto db_handle = safe_connect();
  (void) db_query(&*db_handle, "SHOW TABLES");
}


// defined in some shared library

namespace {
  std::map<int, Db*> connections;      // all active DB connections
  std::list<int> unused_connections;   // currently unused ones
  int next_id = 0;
  const unsigned cache_unused_threshold = 10;
}

Db& OpaqueDbHandle::operator*() const
{
   return connections[id];
}

safe_db_handle safe_connect()
{
  int id;
  if (!unused_connections.empty())
  {
    id = unused_connections.back();
    unused_connections.pop_back();
  }
  else
  {
    id = next_id++;
    connections[id] = db_connect();
  }
  return safe_db_handle( OpaqueDbHandle(id) );
}

void DbDeleter::operator()(DbDeleter::pointer p) const
{
  if (unused_connections.size() >= cache_unused_threshold)
  {
    db_disconnect(&*p);
    connections.erase(p.id);
  }
  else
    unused_connections.push_back(p.id);
}

The functions you refer to each make a copy of the pointer. Since you can't make a copy of a unique_ptr it doesn't make sense to provide those functions for it.