Get image data url in JavaScript?

Note: This only works if the image is from the same domain as the page, or has the crossOrigin="anonymous" attribute and the server supports CORS. It's also not going to give you the original file, but a re-encoded version. If you need the result to be identical to the original, see Kaiido's answer.


You will need to create a canvas element with the correct dimensions and copy the image data with the drawImage function. Then you can use the toDataURL function to get a data: url that has the base-64 encoded image. Note that the image must be fully loaded, or you'll just get back an empty (black, transparent) image.

It would be something like this. I've never written a Greasemonkey script, so you might need to adjust the code to run in that environment.

function getBase64Image(img) {
    // Create an empty canvas element
    var canvas = document.createElement("canvas");
    canvas.width = img.width;
    canvas.height = img.height;

    // Copy the image contents to the canvas
    var ctx = canvas.getContext("2d");
    ctx.drawImage(img, 0, 0);

    // Get the data-URL formatted image
    // Firefox supports PNG and JPEG. You could check img.src to
    // guess the original format, but be aware the using "image/jpg"
    // will re-encode the image.
    var dataURL = canvas.toDataURL("image/png");

    return dataURL.replace(/^data:image\/(png|jpg);base64,/, "");
}

Getting a JPEG-formatted image doesn't work on older versions (around 3.5) of Firefox, so if you want to support that, you'll need to check the compatibility. If the encoding is not supported, it will default to "image/png".


This Function takes the URL then returns the image BASE64

function getBase64FromImageUrl(url) {
    var img = new Image();

    img.setAttribute('crossOrigin', 'anonymous');

    img.onload = function () {
        var canvas = document.createElement("canvas");
        canvas.width =this.width;
        canvas.height =this.height;

        var ctx = canvas.getContext("2d");
        ctx.drawImage(this, 0, 0);

        var dataURL = canvas.toDataURL("image/png");

        alert(dataURL.replace(/^data:image\/(png|jpg);base64,/, ""));
    };

    img.src = url;
}

Call it like this : getBase64FromImageUrl("images/slbltxt.png")