Get pointer to object from pointer to some member
void some_function (bool * ptr) {
Thing * thing = (Thing*)(((char*)ptr) - offsetof(Thing,b));
}
I think there is no UB.
If you are sure that the pointer is really pointing to the member b
in the structure, like if someone did
Thing t;
some_function(&t.b);
Then you should be able to use the offsetof
macro to get a pointer to the structure:
std::size_t offset = offsetof(Thing, b);
Thing* thing = reinterpret_cast<Thing*>(reinterpret_cast<char*>(ptr) - offset);
Note that if the pointer ptr
doesn't actually point to the Thing::b
member, then the above code will lead to undefined behavior if you use the pointer thing
.
X* get_ptr(bool* b){
static typename std::aligned_storage<sizeof(X),alignof(X)>::type buffer;
X* p=static_cast<X*>(static_cast<void*>(&buffer));
ptrdiff_t const offset=static_cast<char*>(static_cast<void*>(&p->b))-static_cast<char*>(static_cast<void*>(&buffer));
return static_cast<X*>(static_cast<void*>(static_cast<char*>(static_cast<void*>(b))-offset));
}
First, we create some static storage that could hold an X
. Then we get the address of the X
object that could exist in the buffer, and the address of the b
element of that object.
Casting back to char*
, we can thus get the offset of the bool
within the buffer, which we can then use to adjust a pointer to a real bool
back to a pointer to the containing X
.