Getting an array of bytes out of Windows::Storage::Streams::IBuffer
You can use IBufferByteAccess, through exotic COM casts:
byte* GetPointerToPixelData(IBuffer^ buffer)
{
// Cast to Object^, then to its underlying IInspectable interface.
Object^ obj = buffer;
ComPtr<IInspectable> insp(reinterpret_cast<IInspectable*>(obj));
// Query the IBufferByteAccess interface.
ComPtr<IBufferByteAccess> bufferByteAccess;
ThrowIfFailed(insp.As(&bufferByteAccess));
// Retrieve the buffer data.
byte* pixels = nullptr;
ThrowIfFailed(bufferByteAccess->Buffer(&pixels));
return pixels;
}
Code sample copied from http://cm-bloggers.blogspot.fi/2012/09/accessing-image-pixel-data-in-ccx.html
Also check this method:
IBuffer -> Platform::Array
CryptographicBuffer.CopyToByteArray
Platform::Array -> IBuffer
CryptographicBuffer.CreateFromByteArray
As a side note, if you want to create Platform::Array
from simple C++ array you could use Platform::ArrayReference
, for example:
char* c = "sdsd";
Platform::ArrayReference<unsigned char> arraywrapper((unsigned char*) c, sizeof(c));
This is a C++/CX version:
std::vector<unsigned char> getData( ::Windows::Storage::Streams::IBuffer^ buf )
{
auto reader = ::Windows::Storage::Streams::DataReader::FromBuffer(buf);
std::vector<unsigned char> data(reader->UnconsumedBufferLength);
if ( !data.empty() )
reader->ReadBytes(
::Platform::ArrayReference<unsigned char>(
&data[0], data.size()));
return data;
}
For more information see Array and WriteOnlyArray (C++/CX).