HorizontalScrollView inside SwipeRefreshLayout

If you do not memorize the fact that you already declined the ACTION_MOVE event, you will eventually take it later if the user go back near your initial mPrevX.

Just add a boolean to memorize it.

public class CustomSwipeToRefresh extends SwipeRefreshLayout {

    private int mTouchSlop;
    private float mPrevX;
    // Indicate if we've already declined the move event
    private boolean mDeclined;

    public CustomSwipeToRefresh(Context context, AttributeSet attrs) {
        super(context, attrs);

        mTouchSlop = ViewConfiguration.get(context).getScaledTouchSlop();
    }

    @Override
    public boolean onInterceptTouchEvent(MotionEvent event) {

        switch (event.getAction()) {
            case MotionEvent.ACTION_DOWN:
                mPrevX = MotionEvent.obtain(event).getX();
                mDeclined = false; // New action
                break;

            case MotionEvent.ACTION_MOVE:
                final float eventX = event.getX();
                float xDiff = Math.abs(eventX - mPrevX);

                if (mDeclined || xDiff > mTouchSlop) {
                    mDeclined = true; // Memorize
                    return false;
                }
        }

        return super.onInterceptTouchEvent(event);
    }
}

I solved it by extending SwipeRefreshLayout and overriding its onInterceptTouchEvent. Inside, I calculate if the X distance the user has wandered is bigger than the touch slop. If it does, it means the user is swiping horizontally, therefor I return false which lets the child view (the HorizontalScrollView in this case) to get the touch event.


public class CustomSwipeToRefresh extends SwipeRefreshLayout {

    private int mTouchSlop;
    private float mPrevX;

    public CustomSwipeToRefresh(Context context, AttributeSet attrs) {
        super(context, attrs);

        mTouchSlop = ViewConfiguration.get(context).getScaledTouchSlop();
    }

    @Override
    public boolean onInterceptTouchEvent(MotionEvent event) {

        switch (event.getAction()) {
            case MotionEvent.ACTION_DOWN:
                mPrevX = MotionEvent.obtain(event).getX();
                break;

            case MotionEvent.ACTION_MOVE:
                final float eventX = event.getX();
                float xDiff = Math.abs(eventX - mPrevX);

                if (xDiff > mTouchSlop) {
                    return false;
                }
        }

        return super.onInterceptTouchEvent(event);
    }
}