How can I copy unmanaged data in C# and how fast is it?
You can use the win32 memcpy function via P-Invoke.
[DllImport("msvcrt.dll", SetLastError = false)]
static extern IntPtr memcpy(IntPtr dest, IntPtr src, int count);
Apart from the (slight) overhead calling a win32 function from managed code, the actual copy performance should be the same as C/C++ code that uses the same function.
Don't forget that you can also use an unsafe block (and compiler option) and simply copy the data one byte/int/long at a time:
unsafe
{
// srcPtr and destPtr are IntPtr's pointing to valid memory locations
// size is the number of long (normally 4 bytes) to copy
long* src = (long*)srcPtr;
long* dest = (long*)destPtr;
for (int i = 0; i < size / sizeof(long); i++)
{
dest[i] = src[i];
}
}
This removes the platform dependency, but you need to be very careful with the bounds checking and pointer arithmetic.
Try System.Buffer.MemoryCopy
, see the bottom of the page for supported target frameworks.
I believe that the main difference between this and the other solutions that use P/Invoke is that this method avoids the P/Invoke for smaller sizes and just does the copying directly.
Here's the guts of the implementation in .NET Core (latest as of 2020-09-04).
Without making comments on performance, purely because I have not tested it. You can achieve the same performance as unmanaged copy by using either CopyMemory or MoveMemory from Kernel32 via interop.
Here is the declaration for CopyMemory
[DllImport("kernel32.dll")]
static extern void CopyMemory(IntPtr destination, IntPtr source, uint length);