how can I create an axonometric oblique / cavalier / cabinet with threejs?
You can render a scene with an oblique cabinet perspective using a work-around in which the camera is an orthographic one, and the geometry of your mesh is skewed with a shear matrix before rendering.
// create shear matrix
var alpha = Math.PI / 6; // or Math.PI / 4
var Syx = 0,
Szx = - 0.5 * Math.cos( alpha ),
Sxy = 0,
Szy = - 0.5 * Math.sin( alpha ),
Sxz = 0,
Syz = 0;
var matrix = new THREE.Matrix4();
matrix.set( 1, Syx, Szx, 0,
Sxy, 1, Szy, 0,
Sxz, Syz, 1, 0,
0, 0, 0, 1 );
// apply shear matrix to geometry
mesh.geometry.applyMatrix( matrix ); // this is the work-around
Here is a fiddle.
three.js r.72