How can I create an is_prime function that is generic over various integer types?

To add to Chris Morgan's answer, you can use num::NumCast::from to cast to a generic number type where using Zero and One would be inappropriate. In your case:

use num::{Num, NumCast};

fn is_prime<N: Num + Ord + NumCast + Copy>(n: N) -> bool {
    let _0: N = NumCast::from(0usize).unwrap();
    let _1: N = NumCast::from(1usize).unwrap();
    let _2: N = NumCast::from(2usize).unwrap();
    let _3: N = NumCast::from(3usize).unwrap();
    let _4: N = NumCast::from(4usize).unwrap();
    let _5: N = NumCast::from(5usize).unwrap();
    let _6: N = NumCast::from(6usize).unwrap();

Generic number types can be quite a nuisance to work with, but once you get the hang of them they don’t tend to be too bad, though a little more verbose. The standard building blocks to such methods are the traits in the num crate from crates.io, most notably Num, Zero and One, as well as the standard library's std::cmp::PartialOrd.

Numeric literals cannot be generic over any numeric type; they must be done with a trait method call; Zero::zero() and One::one() will suffice for most purposes—here the numbers that we want are 0, 1, 2, 3, 5 and 6, which are eminently achievable with these building blocks. You could also make your own trait with static methods producing these values and implement it for whatever numeric types you like, but doing it with just what’s guaranteed by Num is a better idea.

The basic procedure is to specify your generic type parameters as being based on Num (and PartialOrd if you write inequalities on values of that type, such as i * i <= n), and replace any numeric literals with ones constructed from zero and one, as the half dozen let statements at the start of the method below demonstrates. That will normally be enough.

Here’s what you end up with for this particular method:

// You’ll also need the appropriate dependencies.num addition to Cargo.toml
extern crate num;

use num::Num;

fn is_prime<N: Num + PartialOrd + Copy>(n: N) -> bool {
    let _0 = N::zero();
    let _1 = N::one();
    let _2 = _1 + _1;
    let _3 = _2 + _1;
    let _5 = _2 + _3;
    let _6 = _3 + _3;
    if n == _2 || n == _3 {
        return true;
    } else if n % _2 == _0 || n % _3 == _0 {
        return false;
    }

    let mut i = _5;
    let mut w = _2;
    while i * i <= n {
        if n % i == _0 {
            return false;
        }
        i = i + w;
        w = _6 - w;
    }
    true
}

Tags:

Traits

Rust