How can I find the size of all files located inside a folder?

Actually I don't want to use any third party library. Just want to implement in pure c++.

If you use MSVC++ you have <filesystem> "as standard C++". But using boost or MSVC - both are "pure C++".

If you don’t want to use boost, and only the C++ std:: library this answer is somewhat close. As you can see here, there is a Filesystem Library Proposal (Revision 4). Here you can read:

The Boost version of the library has been in widespread use for ten years. The Dinkumware version of the library, based on N1975 (equivalent to version 2 of the Boost library), ships with Microsoft Visual C++ 2012.

To illustrate the use, I adapted the answer of @Nayana Adassuriya , with very minor modifications (OK, he forgot to initialize one variable, and I use unsigned long long, and most important was to use: path filePath(complete (dirIte->path(), folderPath)); to restore the complete path before the call to other functions). I have tested and it work well in windows 7.

#include <iostream>
#include <string>
#include <filesystem>
using namespace std;
using namespace std::tr2::sys;

void  getFoldersize(string rootFolder,unsigned long long & f_size)
{
   path folderPath(rootFolder);                      
   if (exists(folderPath))
   {
        directory_iterator end_itr;
        for (directory_iterator dirIte(rootFolder); dirIte != end_itr; ++dirIte )
        {
            path filePath(complete (dirIte->path(), folderPath));
           try{
                  if (!is_directory(dirIte->status()) )
                  {
                      f_size = f_size + file_size(filePath);                      
                  }else
                  {
                      getFoldersize(filePath,f_size);
                  }
              }catch(exception& e){  cout << e.what() << endl; }
         }
      }
    }

int main()
{
    unsigned long long  f_size=0;
    getFoldersize("C:\\Silvio",f_size);
    cout << f_size << endl;
    system("pause");
    return 0;
}

How about letting OS do it for you:

long long int getFolderSize(string path) 
{
    // command to be executed
    std::string cmd("du -sb ");
    cmd.append(path);
    cmd.append(" | cut -f1 2>&1");

    // execute above command and get the output
    FILE *stream = popen(cmd.c_str(), "r");
    if (stream) {
        const int max_size = 256;
        char readbuf[max_size];
        if (fgets(readbuf, max_size, stream) != NULL) {
            return atoll(readbuf);
        }   
        pclose(stream);            
    }           
    // return error val
    return -1;
}

Size of files in a folder Please have a look at this link

#include <iostream>
#include <windows.h>
#include <string>
using namespace std;


__int64 TransverseDirectory(string path)
{
    WIN32_FIND_DATA data;
    __int64 size = 0;
    string fname = path + "\\*.*";
    HANDLE h = FindFirstFile(fname.c_str(),&data);
    if(h != INVALID_HANDLE_VALUE)
    {
        do {
            if( (data.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) )
            {
                // make sure we skip "." and "..".  Have to use strcmp here because
                // some file names can start with a dot, so just testing for the 
                // first dot is not suffient.
                if( strcmp(data.cFileName,".") != 0 &&strcmp(data.cFileName,"..") != 0)
                {
                    // We found a sub-directory, so get the files in it too
                    fname = path + "\\" + data.cFileName;
                    // recurrsion here!
                    size += TransverseDirectory(fname);
                }

            }
            else
            {
                LARGE_INTEGER sz;
                // All we want here is the file size.  Since file sizes can be larger
                // than 2 gig, the size is reported as two DWORD objects.  Below we
                // combine them to make one 64-bit integer.
                sz.LowPart = data.nFileSizeLow;
                sz.HighPart = data.nFileSizeHigh;
                size += sz.QuadPart;

            }
        }while( FindNextFile(h,&data) != 0);
        FindClose(h);

    }
    return size;
}

int main(int argc, char* argv[])
{
    __int64 size = 0;
    string path;
    size = TransverseDirectory("c:\\dvlp");
    cout << "\n\nDirectory Size = " << size << "\n";
    cin.ignore();
    return 0;
}

For more detail PLease CLick Here


You may use boost in this way. You can try to optimize it some deeper.

#include <iostream>
#include <string>
#include <boost/filesystem.hpp>
#include <boost/filesystem/operations.hpp>
#include <boost/algorithm/string.hpp>



    using namespace std;
    namespace bsfs = boost::filesystem; 

    void  getFoldersize(string rootFolder,long & file_size){
        boost::replace_all(rootFolder, "\\\\", "\\");   
        bsfs::path folderPath(rootFolder);                      
        if (bsfs::exists(folderPath)){
            bsfs::directory_iterator end_itr;

            for (bsfs::directory_iterator dirIte(rootFolder); dirIte != end_itr; ++dirIte )
            {
                bsfs::path filePath(dirIte->path());
                try{
                    if (!bsfs::is_directory(dirIte->status()) )
                    {

                        file_size = file_size + bsfs::file_size(filePath);                      
                    }else{
                        getFoldersize(filePath.string(),file_size);
                    }
                }catch(exception& e){               
                    cout << e.what() << endl;
                }
            }
        }

    }

    int main(){
        long file_size =0;
        getFoldersize("C:\\logs",file_size);
        cout << file_size << endl;
        system("pause");
        return 0;
    }