How can I tint a UIImage with gradient?

EDIT: Here is a version which supports non-retina and retina displays

The method can be used as a category for UIImage

+ (UIImage *)imageWithGradient:(UIImage *)img startColor:(UIColor *)color1 endColor:(UIColor *)color2 {
    UIGraphicsBeginImageContextWithOptions(img.size, NO, img.scale);
    CGContextRef context = UIGraphicsGetCurrentContext();
    CGContextTranslateCTM(context, 0, img.size.height);
    CGContextScaleCTM(context, 1.0, -1.0);

    CGContextSetBlendMode(context, kCGBlendModeNormal);
    CGRect rect = CGRectMake(0, 0, img.size.width, img.size.height);
    //CGContextDrawImage(context, rect, img.CGImage);

    // Create gradient
    NSArray *colors = [NSArray arrayWithObjects:(id)color2.CGColor, (id)color1.CGColor, nil];
    CGColorSpaceRef space = CGColorSpaceCreateDeviceRGB();
    CGGradientRef gradient = CGGradientCreateWithColors(space, (__bridge CFArrayRef)colors, NULL);

    // Apply gradient
    CGContextClipToMask(context, rect, img.CGImage);
    CGContextDrawLinearGradient(context, gradient, CGPointMake(0,0), CGPointMake(0, img.size.height), 0);
    UIImage *gradientImage = UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext();

    CGGradientRelease(gradient);
    CGColorSpaceRelease(space);

    return gradientImage;
}

Edit: added change by sobri


Swift 4 version.

import UIKit

extension UIImage {

func tintedWithLinearGradientColors(colorsArr: [CGColor]) -> UIImage {
    UIGraphicsBeginImageContextWithOptions(self.size, false, self.scale);
    guard let context = UIGraphicsGetCurrentContext() else {
        return UIImage()
    }
    context.translateBy(x: 0, y: self.size.height)
    context.scaleBy(x: 1, y: -1)

    context.setBlendMode(.normal)
    let rect = CGRect.init(x: 0, y: 0, width: size.width, height: size.height)

    // Create gradient
    let colors = colorsArr as CFArray
    let space = CGColorSpaceCreateDeviceRGB()
    let gradient = CGGradient(colorsSpace: space, colors: colors, locations: nil)

    // Apply gradient
    context.clip(to: rect, mask: self.cgImage!)
    context.drawLinearGradient(gradient!, start: CGPoint(x: 0, y: 0), end: CGPoint(x: 0, y: self.size.height), options: .drawsAfterEndLocation)
    let gradientImage = UIGraphicsGetImageFromCurrentImageContext()
    UIGraphicsEndImageContext()

    return gradientImage!
}
}

I believe that the following should work - do comment if it doesn't!

// Load image
UIImage *image = [UIImage imageNamed:@"MyCoolImage.png"];
CGFloat scale = image.scale;
UIGraphicsBeginImageContext(CGSizeMake(image.size.width * scale, image.size.height * scale));
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextTranslateCTM(context, 0, image.size.height);
CGContextScaleCTM(context, 1.0, -1.0);

CGContextSetBlendMode(context, kCGBlendModeMultiply);
CGRect rect = CGRectMake(0, 0, image.size.width * scale, image.size.height * scale);
CGContextDrawImage(context, rect, image.CGImage);

// Create gradient

UIColor *colorOne = ....;
UIColor *colorTwo = ....;

NSArray *colors = [NSArray arrayWithObjects:(id)colorOne.CGColor, (id)colorTwo.CGColor, nil];
CGColorSpaceRef space = CGColorSpaceCreateDeviceRGB();
CGGradientRef gradient = CGGradientCreateWithColors(space, (CFArrayRef)colors, NULL);

// Apply gradient

CGContextClipToMask(context, rect, image.CGImage);
CGContextDrawLinearGradient(context, gradient, CGPointMake(0,0), CGPointMake(0,image.size.height * scale), 0);
CGGradientRelease(gradient);
UIImage *gradientImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();

Credit to CoffeeShopped for the basic idea.