How can you make a UIView with rounded top corners and square bottom corners
I read this post a while ago:
Just two rounded corners?
and also this follow-up post:
Round two corners in UIView
I think these should answer your question.
Swift 4: For iOS 11 onwards
override func viewDidLoad() {
super.viewDidLoad()
if #available(iOS 11.0, *) {
self.viewToRound.clipsToBounds = true
viewToRound.layer.cornerRadius = 20
viewToRound.layer.maskedCorners = [.layerMinXMinYCorner, .layerMaxXMinYCorner]
} else {
// Fallback on earlier versions
}
}
Earlier iOS Versions
override func viewDidLayoutSubviews() {
self.viewToRound.clipsToBounds = true
let path = UIBezierPath(roundedRect: viewToRound.bounds,
byRoundingCorners: [.topRight, .topLeft],
cornerRadii: CGSize(width: 20, height: 20))
let maskLayer = CAShapeLayer()
maskLayer.path = path.cgPath
viewToRound.layer.mask = maskLayer
}
With iOS 11 there is a new structure introduced named CACornerMask.
With this structure you can make changes with corners: topleft, topright, bottom left, bottom right.
Swift Sample:
myView.clipsToBounds = true
myView.layer.cornerRadius = 10
myView.layer.maskedCorners = [.layerMinXMinYCorner,.layerMaxXMinYCorner]
Objective-C Sample
self.view.clipsToBounds = YES;
self.view.layer.cornerRadius = 10;
self.view.layer.maskedCorners = kCALayerMinXMinYCorner | kCALayerMaxXMinYCorner;