How do function pointers in C work?
Function pointers in C
Let's start with a basic function which we will be pointing to:
int addInt(int n, int m) {
return n+m;
}
First thing, let's define a pointer to a function which receives 2 int
s and returns an int
:
int (*functionPtr)(int,int);
Now we can safely point to our function:
functionPtr = &addInt;
Now that we have a pointer to the function, let's use it:
int sum = (*functionPtr)(2, 3); // sum == 5
Passing the pointer to another function is basically the same:
int add2to3(int (*functionPtr)(int, int)) {
return (*functionPtr)(2, 3);
}
We can use function pointers in return values as well (try to keep up, it gets messy):
// this is a function called functionFactory which receives parameter n
// and returns a pointer to another function which receives two ints
// and it returns another int
int (*functionFactory(int n))(int, int) {
printf("Got parameter %d", n);
int (*functionPtr)(int,int) = &addInt;
return functionPtr;
}
But it's much nicer to use a typedef
:
typedef int (*myFuncDef)(int, int);
// note that the typedef name is indeed myFuncDef
myFuncDef functionFactory(int n) {
printf("Got parameter %d", n);
myFuncDef functionPtr = &addInt;
return functionPtr;
}
Function pointers in C can be used to perform object-oriented programming in C.
For example, the following lines is written in C:
String s1 = newString();
s1->set(s1, "hello");
Yes, the ->
and the lack of a new
operator is a dead give away, but it sure seems to imply that we're setting the text of some String
class to be "hello"
.
By using function pointers, it is possible to emulate methods in C.
How is this accomplished?
The String
class is actually a struct
with a bunch of function pointers which act as a way to simulate methods. The following is a partial declaration of the String
class:
typedef struct String_Struct* String;
struct String_Struct
{
char* (*get)(const void* self);
void (*set)(const void* self, char* value);
int (*length)(const void* self);
};
char* getString(const void* self);
void setString(const void* self, char* value);
int lengthString(const void* self);
String newString();
As can be seen, the methods of the String
class are actually function pointers to the declared function. In preparing the instance of the String
, the newString
function is called in order to set up the function pointers to their respective functions:
String newString()
{
String self = (String)malloc(sizeof(struct String_Struct));
self->get = &getString;
self->set = &setString;
self->length = &lengthString;
self->set(self, "");
return self;
}
For example, the getString
function that is called by invoking the get
method is defined as the following:
char* getString(const void* self_obj)
{
return ((String)self_obj)->internal->value;
}
One thing that can be noticed is that there is no concept of an instance of an object and having methods that are actually a part of an object, so a "self object" must be passed in on each invocation. (And the internal
is just a hidden struct
which was omitted from the code listing earlier -- it is a way of performing information hiding, but that is not relevant to function pointers.)
So, rather than being able to do s1->set("hello");
, one must pass in the object to perform the action on s1->set(s1, "hello")
.
With that minor explanation having to pass in a reference to yourself out of the way, we'll move to the next part, which is inheritance in C.
Let's say we want to make a subclass of String
, say an ImmutableString
. In order to make the string immutable, the set
method will not be accessible, while maintaining access to get
and length
, and force the "constructor" to accept a char*
:
typedef struct ImmutableString_Struct* ImmutableString;
struct ImmutableString_Struct
{
String base;
char* (*get)(const void* self);
int (*length)(const void* self);
};
ImmutableString newImmutableString(const char* value);
Basically, for all subclasses, the available methods are once again function pointers. This time, the declaration for the set
method is not present, therefore, it cannot be called in a ImmutableString
.
As for the implementation of the ImmutableString
, the only relevant code is the "constructor" function, the newImmutableString
:
ImmutableString newImmutableString(const char* value)
{
ImmutableString self = (ImmutableString)malloc(sizeof(struct ImmutableString_Struct));
self->base = newString();
self->get = self->base->get;
self->length = self->base->length;
self->base->set(self->base, (char*)value);
return self;
}
In instantiating the ImmutableString
, the function pointers to the get
and length
methods actually refer to the String.get
and String.length
method, by going through the base
variable which is an internally stored String
object.
The use of a function pointer can achieve inheritance of a method from a superclass.
We can further continue to polymorphism in C.
If for example we wanted to change the behavior of the length
method to return 0
all the time in the ImmutableString
class for some reason, all that would have to be done is to:
- Add a function that is going to serve as the overriding
length
method. - Go to the "constructor" and set the function pointer to the overriding
length
method.
Adding an overriding length
method in ImmutableString
may be performed by adding an lengthOverrideMethod
:
int lengthOverrideMethod(const void* self)
{
return 0;
}
Then, the function pointer for the length
method in the constructor is hooked up to the lengthOverrideMethod
:
ImmutableString newImmutableString(const char* value)
{
ImmutableString self = (ImmutableString)malloc(sizeof(struct ImmutableString_Struct));
self->base = newString();
self->get = self->base->get;
self->length = &lengthOverrideMethod;
self->base->set(self->base, (char*)value);
return self;
}
Now, rather than having an identical behavior for the length
method in ImmutableString
class as the String
class, now the length
method will refer to the behavior defined in the lengthOverrideMethod
function.
I must add a disclaimer that I am still learning how to write with an object-oriented programming style in C, so there probably are points that I didn't explain well, or may just be off mark in terms of how best to implement OOP in C. But my purpose was to try to illustrate one of many uses of function pointers.
For more information on how to perform object-oriented programming in C, please refer to the following questions:
- Object-Orientation in C?
- Can you write object oriented code in C?