How do I make an image load synchronously?
There is a non-evil way to load images in Javascript synchronously.
loadImage = async img => {
return new Promise((resolve, reject) => {
img.onload = async () => {
console.log("Image Loaded");
resolve(true);
};
});
};
Call it with await
anywhere. like this
for(let i=0;i<photos.length;i++){
await loadImage(photos[i]);
}
It will load all images one by one.
Note: Calling function must be async
to use await
It is possible, but only with the ancient art of Base64 and Data-URL.
GIF image converted to Base64.
rune.b64
R0lGODlhIwAjAIAAAP///wAAACwAAAAAIwAjAAACf4SPqcsb3R40ocpJK7YaA35FnPdZGxg647kyqId2SQzHqdlCdgdmqcvbHXKi4AthYiGPvp9KVuoNocWLMOpUtHaS5CS54mZntiWNRWymn14tU7c2t6ukOJlKR5OiNTzQ7wb41LdnJ1coeNg3pojGqFZniPU4lTi0d4mpucmpUAAAOw==
JavaScript which loads the converted image form the same server via blocking AJAX.
loader.js
var request = new XMLHttpRequest();
var image = document.createElement('img');
request.open('GET', 'rune.b64', false);
request.send(null);
if (request.status === 200) {
image.src= 'data:image/gif;base64,' + request.responseText.trim();
document.getElementsByTagName("body")[0].appendChild(image);
}
Problems
- Some older browsers don't like (big) Data-URLs
- Base64 encoding makes images about 37% bigger
- The whole UI is blocked till the image is loaded
This is a very-evil way