How Do I Take a Screen Shot of a UIView?
I think you may want renderInContext
, not drawInContext
. drawInContext is more a method you would override...
Note that it may not work in all views, specifically a year or so ago when I tried to use this with the live camera view it did not work.
iOS 7 has a new method that allows you to draw a view hierarchy into the current graphics context. This can be used to get an UIImage very fast.
I implemented a category method on UIView
to get the view as an UIImage
:
- (UIImage *)pb_takeSnapshot {
UIGraphicsBeginImageContextWithOptions(self.bounds.size, NO, [UIScreen mainScreen].scale);
[self drawViewHierarchyInRect:self.bounds afterScreenUpdates:YES];
// old style [self.layer renderInContext:UIGraphicsGetCurrentContext()];
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return image;
}
It is considerably faster then the existing renderInContext:
method.
Reference: https://developer.apple.com/library/content/qa/qa1817/_index.html
UPDATE FOR SWIFT: An extension that does the same:
extension UIView {
func pb_takeSnapshot() -> UIImage {
UIGraphicsBeginImageContextWithOptions(bounds.size, false, UIScreen.mainScreen().scale)
drawViewHierarchyInRect(self.bounds, afterScreenUpdates: true)
// old style: layer.renderInContext(UIGraphicsGetCurrentContext())
let image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return image
}
}
UPDATE FOR SWIFT 3
UIGraphicsBeginImageContextWithOptions(bounds.size, false, UIScreen.main.scale)
drawHierarchy(in: self.bounds, afterScreenUpdates: true)
let image = UIGraphicsGetImageFromCurrentImageContext()!
UIGraphicsEndImageContext()
return image