How do you survive casting thunderstorm in Magicka?

Dome shield is indeed your answer.

  1. Start up your dome shield
  2. Cast circle of life mines (Life + Shield)
  3. Cast circle of life mines again (this detonates the first set, and lays new ones, recharging your dome shield
  4. Cast thunder storm
  5. Spam circle of life mines until victory

The mines not only heal you, but your shield, which starts about only 10% health. It can actually withstand a beating but you need to constantly invest more health in it.

This is a lot easier if you don't move once you plant your shield, or you'll be bouncing all around it from the healing explosions.


Currently (As of Jan 31, 2012) it is possible to have immunity to both lightning and water although they are opposite elements. This is done by combining the water with either ice or fire to make steam, which can coexist with lightning, then reverting it back to water with the opposite of ice or fire you used earlier as the last element conjured. For example, [QFAER] makes Steam, Lightning, Shield, then the cold cancels the fire in steam leaving you with Water, Lightning, Shield. You cannot conjure another element after the cancel or the game will detect and eliminate your opposite pair of Water and Lightning. The most versatile shield of this type is [QFQFASER] Which grants Steam, Water, Arcane, and Lightning immunity. Why would this be useful? You can, for instance, conjure up a Thunderstorm [QFQFASA] magick and be completely immune to its effects while spamming Arcane Steam Rocks [QFSD] everywhere. You will also be dry during the Thunderstorm in case you need to conjure Lightning for any reason - perhaps to revive a party member.

P.S. Try this in the elemental section of Niflheim - The rain will instantly turn them all into water elementals, and the lightning strikes will instantly kill them.

Source - Magickapedia

http://www.magickapedia.net/index.php?title=Spell_Combinations#Resistance_Aura


Use any of the following methods:

  • Cast Nullify (Arcane + Shield + Spacebar) to end the Thunder Storm prematurely.
  • Cast Shield (personal) to take the hit. Carry the Staff of War for extra hit points.
  • Cast Lightning+Shield before the Thunder Storm. Your shield will expire halfway through the storm, as Thunder Storm has a longer duration (17.5 seconds vs 12 seconds). Re-cast it by first casting Water+Shield to let you use lightning in the rain.
  • Carry the Righteous Rod of Runes which grants electricity immunity. However, this involves leaving your staff behind. The rod is only carried by dwarves, who occur only underground (where Thunder Storm won't work) or in the battle with Grimnir (where you'll be whisked away after you kill the dwarf).

If you're only going for the achievement, do it in singleplayer. It's easier for one player to survive the Thunderstorm.

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Magicka