How fast is Time running in Majora's Mask?
According to Zeldawiki, the flow of time changes depending on various circumstances.
During the initial cycle, when you start a new game and need to get your Ocarina back:
27 seconds per hour. 10 minutes 48 second per day. 32 minutes 24 seconds total.
After the initial cycle:
45 seconds per hour. 18 minutes per day. 54 minutes total.
After playing the Inverted Song of Time (needs to be done every time you restart a cycle):
150 seconds per hour. 1 hour per day. 3 hours total.
Time does not flow in the following locations:
- Lost Woods
- Catacombs
- Inside the Clock Tower
- Boss room (immediately after defeating the Boss)
- The Moon
The only exception to the points Nolonar made is during the Last Six Hours - then, time flows at exactly 1 real world minute per in-game hour unless you've played the inverted song of time, in which case it flows at 3 real world minutes per in-game hour. Because of this, the actual conversion is as follows:
First Cycle: 27 seconds per hour until Midnight on the Third Day. 66 x 27 = 1782 seconds, or 29 minutes, 42 seconds until Midnight on the Third Day. Total time until moonfall: 35 minutes, 42 seconds
Second and subsequent Cycles: 45 seconds per hour until Midnight on the Third Day. 66 x 45 = 2970 seconds, or 49 minutes, 30 seconds until Midnight on the Third Day. Total time until moonfall: 55 minutes, 30 seconds.
Inverted Song of Time: 150 seconds per hour until Midnight on the Third Day. 66 x 150 = 9900 seconds, or 165 minutes, or 2 hours, 45 minutes until Midnight on the Third Day. Total time until moonfall: 3 hours, 3 minutes.
Old question, but there's some misinformation here I should clear up.
The in-game timer in Majora's Mask uses a 16-bit integer to represent one day. That means that over the course of one in-game day, it counts to 65536. Normally, it counts up by 3 per frame, and there are 20 frames in one second. This means that one in-game day lasts 65536/(3*20) = 1092.27 seconds (18:26.27). If the Song of Inverted Time is played, it counts up by 1 per frame, making each day last exactly three times longer, or 3276.8 seconds (54:36.8). At the start of the game, before you get the Ocarina of Time, time indeed moves faster--the timer counts up 5 per frame. This means the total time of a single in-game day is 40% less, or 655.36 seconds (10:55.36).
Contrary to Auro's answer, this does not change during the last 6 hours. What he may be thinking of is that when you go to confront Skull Kid, the in-game timer stops. Regardless of how much time was left, 5 real minutes will be put on the clock, then it's game over. Oddly, this is actually 24 seconds longer than the 6 in-game hours that it would have taken for the moon to fall on its own.
In summary,
- Normal length of one in-game day is 18:26.27. (total time 54:36.80, 45.51 seconds per hour)
- Slowed length of one in-game day is 54:36.80. (total time 2:43:50.40, 2:16.53 per hour)
- Length of one in-game day in the first cycle is 10:55.36. (total time 32:46.08, 27.31 seconds per hour)
Lastly, the in-game timer stops during all cutscenes, loading zones, and the start menu, as well as inside the clock tower and in boss rooms after the boss is defeated. So your actual play time will be longer than this over the course of an in-game day.