How should I call 3 functions in order to execute them one after the other?
It sounds like you're not fully appreciating the difference between synchronous and asynchronous function execution.
The code you provided in your update immediately executes each of your callback functions, which in turn immediately start an animation. The animations, however, execute asyncronously. It works like this:
- Perform a step in the animation
- Call
setTimeout
with a function containing the next animation step and a delay - Some time passes
- The callback given to
setTimeout
executes - Go back to step 1
This continues until the last step in the animation completes. In the meantime, your synchronous functions have long ago completed. In other words, your call to the animate
function doesn't really take 3 seconds. The effect is simulated with delays and callbacks.
What you need is a queue. Internally, jQuery queues the animations, only executing your callback once its corresponding animation completes. If your callback then starts another animation, the effect is that they are executed in sequence.
In the simplest case this is equivalent to the following:
window.setTimeout(function() {
alert("!");
// set another timeout once the first completes
window.setTimeout(function() {
alert("!!");
}, 1000);
}, 3000); // longer, but first
Here's a general asynchronous looping function. It will call the given functions in order, waiting for the specified number of seconds between each.
function loop() {
var args = arguments;
if (args.length <= 0)
return;
(function chain(i) {
if (i >= args.length || typeof args[i] !== 'function')
return;
window.setTimeout(function() {
args[i]();
chain(i + 1);
}, 2000);
})(0);
}
Usage:
loop(
function() { alert("sam"); },
function() { alert("sue"); });
You could obviously modify this to take configurable wait times or to immediately execute the first function or to stop executing when a function in the chain returns false
or to apply
the functions in a specified context or whatever else you might need.
This answer uses promises
, a JavaScript feature of the ECMAScript 6
standard. If your target platform does not support promises
, polyfill it with PromiseJs.
Look at my answer here Wait till a Function with animations is finished until running another Function if you want to use jQuery
animations.
Here is what your code would look like with ES6 Promises
and jQuery animations
.
Promise.resolve($('#art1').animate({ 'width': '1000px' }, 1000).promise()).then(function(){
return Promise.resolve($('#art2').animate({ 'width': '1000px' }, 1000).promise());
}).then(function(){
return Promise.resolve($('#art3').animate({ 'width': '1000px' }, 1000).promise());
});
Normal methods can also be wrapped in Promises
.
new Promise(function(fulfill, reject){
//do something for 5 seconds
fulfill(result);
}).then(function(result){
return new Promise(function(fulfill, reject){
//do something for 5 seconds
fulfill(result);
});
}).then(function(result){
return new Promise(function(fulfill, reject){
//do something for 8 seconds
fulfill(result);
});
}).then(function(result){
//do something with the result
});
The then
method is executed as soon as the Promise
finished. Normally, the return value of the function
passed to then
is passed to the next one as result.
But if a Promise
is returned, the next then
function waits until the Promise
finished executing and receives the results of it (the value that is passed to fulfill
).
In Javascript, there are synchronous and asynchronous functions.
Synchronous Functions
Most functions in Javascript are synchronous. If you were to call several synchronous functions in a row
doSomething();
doSomethingElse();
doSomethingUsefulThisTime();
they will execute in order. doSomethingElse
will not start until doSomething
has completed. doSomethingUsefulThisTime
, in turn, will not start until doSomethingElse
has completed.
Asynchronous Functions
Asynchronous function, however, will not wait for each other. Let us look at the same code sample we had above, this time assuming that the functions are asynchronous
doSomething();
doSomethingElse();
doSomethingUsefulThisTime();
The functions will be initialized in order, but they will all execute roughly at the same time. You can't consistently predict which one will finish first: the one that happens to take the shortest amount of time to execute will finish first.
But sometimes, you want functions that are asynchronous to execute in order, and sometimes you want functions that are synchronous to execute asynchronously. Fortunately, this is possible with callbacks and timeouts, respectively.
Callbacks
Let's assume that we have three asynchronous functions that we want to execute in order, some_3secs_function
, some_5secs_function
, and some_8secs_function
.
Since functions can be passed as arguments in Javascript, you can pass a function as a callback to execute after the function has completed.
If we create the functions like this
function some_3secs_function(value, callback){
//do stuff
callback();
}
then you can call then in order, like this:
some_3secs_function(some_value, function() {
some_5secs_function(other_value, function() {
some_8secs_function(third_value, function() {
//All three functions have completed, in order.
});
});
});
Timeouts
In Javascript, you can tell a function to execute after a certain timeout (in milliseconds). This can, in effect, make synchronous functions behave asynchronously.
If we have three synchronous functions, we can execute them asynchronously using the setTimeout
function.
setTimeout(doSomething, 10);
setTimeout(doSomethingElse, 10);
setTimeout(doSomethingUsefulThisTime, 10);
This is, however, a bit ugly and violates the DRY principle[wikipedia]. We could clean this up a bit by creating a function that accepts an array of functions and a timeout.
function executeAsynchronously(functions, timeout) {
for(var i = 0; i < functions.length; i++) {
setTimeout(functions[i], timeout);
}
}
This can be called like so:
executeAsynchronously(
[doSomething, doSomethingElse, doSomethingUsefulThisTime], 10);
In summary, if you have asynchronous functions that you want to execute syncronously, use callbacks, and if you have synchronous functions that you want to execute asynchronously, use timeouts.