how to assign value to Boolean class in c# code example
Example 1: private bool MinimapAutoSpot bf4
ReadProcessMemory(hProcess, (LPCVOID)(onlinePlayer + 0x14D0), &oClientSoldier, sizeof(DWORD_PTR), NULL); if (!IsValid(oClientSoldier)); cout << "oClientSoldier = 0x" << hex << oClientSoldier << endl; // I read shit ReadProcessMemory(hProcess, (LPCVOID)(oClientSoldier + 0xBF0), &spottingTargetComponentData, sizeof(DWORD_PTR), NULL); if (!IsValid(spottingTargetComponentData)); cout << "spottingTargetComponentData = 0x" << hex << spottingTargetComponentData << endl; cout << "spottingTargetComponentData = " << dec << spottingTargetComponentData << endl; ReadProcessMemory(hProcess, (LPCVOID)(spottingTargetComponentData + 0x50), &spotType, sizeof(int), NULL); cout << "spotType = 0x" << hex << spotType << endl << endl;
Example 2: private bool MinimapAutoSpot bf4
private bool MinimapAutoSpot(Int64 pOtherSoldier, GPlayer enimyPlayer) { if (!localPlayer.CurrentWeapon.IsValid() || (int)localPlayer.CurrentWeapon.Slot >= 2 || localPlayer.IsDead() || localPlayer.InVehicle) return false; Int64 pSpottingTarget = RPM.ReadInt64(pOtherSoldier + Offsets.PZ_ClientSoldierEntity.m_pSpottingTargetComponentData); if (!RPM.IsValid(pSpottingTarget)) return false; Int32 spotType = RPM.ReadInt32(pSpottingTarget + Offsets.PZ_SpottingTargetComponentData.m_spotType); if (bAutoSpot) { if (spotType == (int)Offsets.PZ_SpottingTargetComponentData.SpotType.SpotType_None) { if (RPM.ReadInt32(pSpottingTarget + Offsets.PZ_SpottingTargetComponentData.m_spotType) == (int)Offsets.PZ_SpottingTargetComponentData.SpotType.SpotType_Active) return true; if (RPM.ReadInt32(pSpottingTarget + Offsets.PZ_SpottingTargetComponentData.m_spotType) == (int)Offsets.PZ_SpottingTargetComponentData.SpotType.SpotType_None) RPM.WriteInt32(pSpottingTarget + Offsets.PZ_SpottingTargetComponentData.m_spotType, (int)Offsets.PZ_SpottingTargetComponentData.SpotType.SpotType_Active); } } else { if (spotType == (int)Offsets.PZ_SpottingTargetComponentData.SpotType.SpotType_Active) { if (RPM.ReadInt32(pSpottingTarget + Offsets.PZ_SpottingTargetComponentData.m_spotType) == (int)Offsets.PZ_SpottingTargetComponentData.SpotType.SpotType_None) return true; if (RPM.ReadInt32(pSpottingTarget + Offsets.PZ_SpottingTargetComponentData.m_spotType) == (int)Offsets.PZ_SpottingTargetComponentData.SpotType.SpotType_Active) RPM.WriteInt32(pSpottingTarget + Offsets.PZ_SpottingTargetComponentData.m_spotType, (int)Offsets.PZ_SpottingTargetComponentData.SpotType.SpotType_None); } } return false; }