How to change volume programmatically on iOS 11.4

Changing volumeViewSlider.value after a small delay resolves problem.

- (IBAction)increase:(id)sender {
  MPVolumeView *volumeView = [[MPVolumeView alloc] init];
  UISlider *volumeViewSlider = nil;

  for (UIView *view in volumeView.subviews) {
    if ([view isKindOfClass:[UISlider class]]) {
      volumeViewSlider = (UISlider *)view;
      break;
    }
  }

  dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(0.01 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
    volumeViewSlider.value = 0.5f;
  });
}

Swift version


I solved it by adding new MPVolumeView to my UIViewController view, otherwise it didn't set the volume anymore. As I added it to the controller I also need to set the volume view position to be outside of the screen to hide it from the user.

I prefer not to use delayed volume setting as it make things more complicated especially if you need to play sound immediately after setting the volume.

The code is in Swift 4:

let volumeControl = MPVolumeView(frame: CGRect(x: 0, y: 0, width: 120, height: 120))

override func viewDidLoad() {
   self.view.addSubview(volumeControl);
}

override func viewDidLayoutSubviews() {
   volumeControl.frame = CGRect(x: -120, y: -120, width: 100, height: 100);
}

func setVolume(_ volume: Float) {
    let lst = volumeControl.subviews.filter{NSStringFromClass($0.classForCoder) == "MPVolumeSlider"}
    let slider = lst.first as? UISlider

    slider?.setValue(volume, animated: false)
}

I just added the MPVolumeView as a subview to another view (that was never drawn on screen).

This had to be done prior to any attempt to set or get the volume.

private let containerView = UIView()
private let volumeView = MPVolumeView()

func prepareWorkaround() {
    self.containerView.addSubview(self.volumeView)
}