How to convert BASE64 string into Image with Flutter?

Uint8List _bytesImage;

String _imgString = 'iVBORw0KGgoAAAANSUhEUg.....';

_bytesImage = Base64Decoder().convert(_imgString);

Image.memory(_bytesImage)

There's a simpler way using 'dart:convert' package

Image.memory(base64Decode(base64String));

Implementation and some useful methods :

import 'dart:convert';
import 'dart:typed_data';
import 'package:flutter/widgets.dart';


Image imageFromBase64String(String base64String) {
  return Image.memory(base64Decode(base64String));
}

Uint8List dataFromBase64String(String base64String) {
  return base64Decode(base64String);
}

String base64String(Uint8List data) {
  return base64Encode(data);
}

You can convert a Uint8List to a Flutter Image widget using the Image.memory constructor. (Use the Uint8List.fromList constructor to convert a List to Uint8List if necessary.) You can use BASE64.encode to go the other way.

Here's some sample code.

screenshot

import 'dart:async';
import 'dart:convert';
import 'dart:typed_data';
import 'package:flutter/material.dart';
import 'package:http/http.dart' as http;

void main() {
  runApp(new MyApp());
}

class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return new MaterialApp(
      theme: new ThemeData.dark(),
      home: new MyHomePage(),
    );
  }
}

class MyHomePage extends StatefulWidget {
  @override
  State createState() => new MyHomePageState();
}

class MyHomePageState extends State<MyHomePage> {
  String _base64;

  @override
  void initState() {
    super.initState();
    (() async {
      http.Response response = await http.get(
        'https://flutter.io/images/flutter-mark-square-100.png',
      );
      if (mounted) {
        setState(() {
          _base64 = BASE64.encode(response.bodyBytes);
        });
      }
    })();
  }

  @override
  Widget build(BuildContext context) {
    if (_base64 == null)
      return new Container();
    Uint8List bytes = BASE64.decode(_base64);
    return new Scaffold(
      appBar: new AppBar(title: new Text('Example App')),
      body: new ListTile(
        leading: new Image.memory(bytes),
        title: new Text(_base64),
      ),
    );
  }
}

However, it's generally a bad idea to store large blobs of binary data in your database. It's not playing to the strengths of Firebase realtime database and you will end up wasting bandwidth transmitting data you don't need as well as unnecessary encoding and decoding. You should use the firebase_storage plugin instead, storing the path or download URL of the image in the database.