How to detect the end of action in Libgdx(0.9.7) of android
Not sure if this answers your question, but this is one way to simulate an "actions-completed listener":
Action completeAction = new Action(){
public boolean act( float delta ) {
// Do your stuff
return true;
}
};
Action actions = sequence(fadeIn(1f), fadeOut(1f), completeAction);
(Source: http://steigert.blogspot.com.br/2012/07/13-libgdx-tutorial-libgdx-refactoring.html)
I think that the best approach would be to keep it simple. You could poll if the actor has any action left by using
if (actor.getActions().size > 0) {no actions left!!}
A good place to place that code would be near the actor.act();
Anyway, you can execute a secuence of actions using a sequenceAction:
import static com.badlogic.gdx.scenes.scene2d.actions.Actions.*;
...
actor.addAction(sequence(moveTo(200, 100, 2), moveBy(20,30, 3), delay(0.5f), rotateTo(180, 5)));
That would execute those actions one after the other as they finish.
You can check the nightlies documentation for more info here: http://code.google.com/p/libgdx/wiki/scene2d
Is that what you need? (I'm not sure i understood step 4).
If you need something more specific please ask again. You can also take a look at the Actor Class source code to have a better understanding of how actions are handled. https://github.com/libgdx/libgdx/blob/master/gdx/src/com/badlogic/gdx/scenes/scene2d/Actor.java
libgdx 0.9.7
Action a = new Action();
render(){
if (a.getTime >= a.getDuration())
Gdx.app.log("a", "is done");
}
Warning in check action isDone:
while
delayAction.getTime > 0 and (delayAction.getTime < delayAction.getDuration)
then
alpha.getTime > alpha.getDuration
until
delayAction.getTime > delayAction.getDuration.
Example:
AlphaAction alpha = new AlphaAction();
alpha.setAlpha(0.2f);
alpha.setDuration(1);
DelayAction delayAction = new DelayAction();
delayAction.setDuration(1);
SequenceAction sequenceAction = new SequenceAction();
sequenceAction.addAction(alpha);
sequenceAction.addAction(delayAction);
More at http://congdongandroid.vn/