How to draw a simple rounded rect in swift (rounded corners)
Swift 5, 4
iOS 11
override func draw(_ rect: CGRect) {
super.draw(rect)
guard let context = UIGraphicsGetCurrentContext() else { return }
context.saveGState()
defer { context.restoreGState() }
let path = UIBezierPath(
roundedRect: rect,
byRoundingCorners: [.topLeft, .topRight],
cornerRadii: CGSize(width: 4, height: 4)
)
context.addPath(path.cgPath)
context.closePath()
context.setStrokeColor(UIColor.red.cgColor)
context.strokePath()
}
How to create a rounded corner rectangle using BezierPath
var roundRect = UIBezierPath(roundedRect: <CGRect>, byRoundingCorners: <UIRectCorner>, cornerRadii: <CGSize>)
Or for an example with values:
var roundRect = UIBezierPath(roundedRect: CGRectMake(0, 0, 100, 100), byRoundingCorners:.AllCorners, cornerRadii: CGSizeMake(16.f, 16.f))
Swift 5
var roundRect = UIBezierPath(roundedRect: CGRect(x: 0, y: 0, width: 100, height: 100), byRoundingCorners:.allCorners, cornerRadii: CGSize(width: 16.0, height: 16.0))
//Put this code in ur drawRect
Objective - C
- (void)drawRect:(CGRect)rect
{
CGContextRef ctx = UIGraphicsGetCurrentContext();
CGContextSaveGState(ctx);
CGPathRef clippath = [UIBezierPath bezierPathWithRoundedRect:CGRectMake(x,y, width, height) cornerRadius:6].CGPath;
CGContextAddPath(ctx, clippath);
CGContextSetFillColorWithColor(ctx, self.color.CGColor);
CGContextClosePath(ctx);
CGContextFillPath(ctx);
[self.color set];
[_path closePath]; // Implicitly does a line between p4 and p1
[_path fill]; // If you want it filled, or...
[_path stroke]; // ...if you want to draw the outline.
CGContextRestoreGState(ctx);
}
Swift 3
func drawRect(rect : CGRect)
{
// Size of rounded rectangle
let rectWidth = rect.width
let rectHeight = rect.height
// Find center of actual frame to set rectangle in middle
let xf:CGFloat = (self.frame.width - rectWidth) / 2
let yf:CGFloat = (self.frame.height - rectHeight) / 2
let ctx: CGContext = UIGraphicsGetCurrentContext()!
ctx.saveGState()
let rect = CGRect(x: xf, y: yf, width: rectWidth, height: rectHeight)
let clipPath: CGPath = UIBezierPath(roundedRect: rect, cornerRadius: rectCornerRadius).cgPath
ctx.addPath(clipPath)
ctx.setFillColor(rectBgColor.cgColor)
ctx.closePath()
ctx.fillPath()
ctx.restoreGState()
}
@muku answer in Swift 4.x+:
override func draw(_ rect: CGRect) {
super.draw(rect)
let clipPath = UIBezierPath(roundedRect: rect, cornerRadius: 6.0).cgPath
let ctx = UIGraphicsGetCurrentContext()!
ctx.addPath(clipPath)
ctx.setFillColor(UIColor.red.cgColor)
ctx.closePath()
ctx.fillPath()
}