How to draw Font Awesome Icons onto html canvas [Version <5]
Here's how to draw Font Awsome glyphs on html5 canvas:
Link in Font Awesome:
<link rel="stylesheet" href="https://maxcdn.bootstrapcdn.com/font-awesome/4.5.0/css/font-awesome.min.css">
Set the context font to Font Awesome:
// set the canvas context's font-size and font-face context.font='14px FontAwesome';
Draw one of the Font Awesome characters on the canvas:
// specify the desired character code with the Unicode prefix (\u) context.fillText('\uF047',20,50);
Here's example code and a Demo:
var canvas=document.getElementById("canvas");
var ctx=canvas.getContext("2d");
ctx.font='12px verdana';
ctx.fillText('Please wait for Font Awesome to load...',20,30);
// give font awesome time to load
setTimeout(start,2000);
function start(){
ctx.clearRect(0,0,canvas.width,canvas.height);
ctx.font='30px FontAwesome';
ctx.fillText('\uF047',20,50);
}
body{ background-color: ivory; }
#canvas{border:1px solid red; margin:0 auto; }
<link rel="stylesheet" href="https://maxcdn.bootstrapcdn.com/font-awesome/4.5.0/css/font-awesome.min.css">
<script src="https://code.jquery.com/jquery-2.1.1.min.js"></script>
<h4>Font Awesome glyph drawn onto html5 canvas</h4>
<canvas id="canvas" width=300 height=100></canvas>
[Addition: another way to load FontAwesome]
And as @Kaiido comments, you can cause the browser to start loading FontAwesome by setting the font-family:fontawesome
on the canvas element (or another element).
The demo shows how to load custom fonts (including FontAwesome) "on-the-fly".
[Addition: A FontAwesome onload function]
Like img's, fonts load asynchronously so you must wait for them to fully load before trying to draw with them on canvas. But unlike imgs, fonts don't have a built-in .onload
method to tell us when they are fully loaded.
Here's a workaround onload function you can use to trigger a callback when FontAwesome has fully loaded and is ready to fillText
on the canvas:
<!doctype html>
<html>
<head>
<link rel="stylesheet" href="https://maxcdn.bootstrapcdn.com/font-awesome/4.5.0/css/font-awesome.min.css">
<script src="https://code.jquery.com/jquery-2.1.1.min.js"></script>
<style>
body{ background-color: ivory; }
#canvas{border:1px solid red; margin:0 auto; }
</style>
<script>
$(function(){
var canvas=document.getElementById("canvas");
var ctx=canvas.getContext("2d");
var cw,ch;
AwesomeFontOnload(start,3000);
function start(){
ctx.font='48px fontawesome';
ctx.fillText('\uF064\uF065 \uF0a5',20,75);
}
function AwesomeFontOnload(callback,failAfterMS){
var c=document.createElement("canvas");
var cctx=c.getContext("2d");
var ccw,cch;
var fontsize=36;
var testCharacter='\uF047';
ccw=c.width=fontsize*1.5;
cch=c.height=fontsize*1.5;
cctx.font=fontsize+'px fontawesome';
cctx.textAlign='center';
cctx.textBaseline='middle';
var startCount=pixcount();
var t1=performance.now();
var failtime=t1+failAfterMS;
//
requestAnimationFrame(fontOnload);
//
function fontOnload(time){
var currentCount=pixcount();
if(time>failtime){
alert('Font Awsome failed to load after '+failAfterMS+'ms.');
}else if(currentCount==startCount){
requestAnimationFrame(fontOnload);
}else{
callback();
}
}
//
function pixcount(){
cctx.clearRect(0,0,ccw,cch);
cctx.fillText(testCharacter,ccw/2,cch/2);
var data=cctx.getImageData(0,0,ccw,cch).data;
var count=0;
for(var i=3;i<data.length;i+=4){
if(data[i]>10){count++;}
}
return(count);
}
}
}); // end $(function(){});
</script>
</head>
<body>
<h4>Font Awesome glyphs drawn onto html5 canvas</h4>
<canvas id="canvas" width=300 height=300></canvas>
</body>
</html>
how to use font icons (Font Awesome) in html canvas
you can inspect the fontawsome .css file and get what code has been used for each icon.
For Eg: If you see the file for the code used to get the icon fa-info-circle, its as below
.fa-info-circle:before {
content: "\f05a";
}
So try context.font = '\uf05a';
// this will give you fa-info-circle
. And remember to add the \u
before the code. Also you need to mention the font family as FontAWsome