How to generate a random string, and specify the length you want, or better generate unique string on specification you want
I can't recall where I got this, so if you know who originally authored this, please help me give attribution.
private static void Main()
{
const string AllowedChars = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz#@$^*()";
Random rng = new Random();
foreach (string randomString in rng.NextStrings(AllowedChars, (15, 64), 25))
{
Console.WriteLine(randomString);
}
Console.ReadLine();
}
private static IEnumerable<string> NextStrings(
this Random rnd,
string allowedChars,
(int Min, int Max)length,
int count)
{
ISet<string> usedRandomStrings = new HashSet<string>();
(int min, int max) = length;
char[] chars = new char[max];
int setLength = allowedChars.Length;
while (count-- > 0)
{
int stringLength = rnd.Next(min, max + 1);
for (int i = 0; i < stringLength; ++i)
{
chars[i] = allowedChars[rnd.Next(setLength)];
}
string randomString = new string(chars, 0, stringLength);
if (usedRandomStrings.Add(randomString))
{
yield return randomString;
}
else
{
count++;
}
}
}
How about-
static Random rd = new Random();
internal static string CreateString(int stringLength)
{
const string allowedChars = "ABCDEFGHJKLMNOPQRSTUVWXYZabcdefghijkmnopqrstuvwxyz0123456789!@$?_-";
char[] chars = new char[stringLength];
for (int i = 0; i < stringLength; i++)
{
chars[i] = allowedChars[rd.Next(0, allowedChars.Length)];
}
return new string(chars);
}
I commonly use code like the following to generate a random string:
internal static class Utilities {
static Random randomGenerator = new Random();
internal static string GenerateRandomString(int length) {
byte[] randomBytes = new byte[randomGenerator.Next(length)];
randomGenerator.NextBytes(randomBytes);
return Convert.ToBase64String(randomBytes);
}
}
This will create a Base64 encoded string of the random bytes generated by the random object. It isn't thread safe so multiple threads will have to lock around it. Additionally I use a static Random object so two calls to the method at the same time won't get the same initial seed.