How to handle arrow key event in Cocoa app?
See this code. I assumed the class is subclass of NSView
.
#pragma mark - NSResponder
- (void)keyDown:(NSEvent *)theEvent
{
NSString* const character = [theEvent charactersIgnoringModifiers];
unichar const code = [character characterAtIndex:0];
switch (code)
{
case NSUpArrowFunctionKey:
{
break;
}
case NSDownArrowFunctionKey:
{
break;
}
case NSLeftArrowFunctionKey:
{
[self navigateToPreviousImage];
break;
}
case NSRightArrowFunctionKey:
{
[self navigateToNextImage];
break;
}
}
}
A view should be a first responder to receive events. Maybe this code will be required to support that.
#pragma mark - NSResponder
- (BOOL)canBecomeKeyView
{
return YES;
}
- (BOOL)acceptsFirstResponder
{
return YES;
}
To use this method, the class should be subclass of NSResponder
. See the other answer handling without subclassing NSResponder.
In my case I wanted a presented NSViewController subclass to be able to listen to arrow key events for navigation with minimal effort. Here's the best solution I've found, a slight variation of Josh Caswell's answer.
Define an event monitor (optional), can be locally in your NSViewController subclass .m
id keyMonitor;
Then start monitoring events, for example in viewDidLoad.
keyMonitor = [NSEvent addLocalMonitorForEventsMatchingMask:NSKeyDownMask handler:^(NSEvent *event) {
unichar character = [[event characters] characterAtIndex:0];
switch (character) {
case NSUpArrowFunctionKey:
NSLog(@"Up");
break;
case NSDownArrowFunctionKey:
NSLog(@"Down");
break;
case NSLeftArrowFunctionKey:
NSLog(@"Left");
break;
case NSRightArrowFunctionKey:
NSLog(@"Right");
break;
default:
break;
}
return event;
}];
To remove the monitor when not required (assuming you defined it)
[NSEvent removeMonitor:keyMonitor];