How to make a view with rounded corners?

Another approach is to make a custom layout class like the one below. This layout first draws its contents to an offscreen bitmap, masks the offscreen bitmap with a rounded rect and then draws the offscreen bitmap on the actual canvas.

I tried it and it seems to work (at least for my simple testcase). It will of course affect performance compared to a regular layout.

package com.example;

import android.content.Context;
import android.graphics.*;
import android.util.AttributeSet;
import android.util.DisplayMetrics;
import android.util.TypedValue;
import android.widget.FrameLayout;

public class RoundedCornerLayout extends FrameLayout {
    private final static float CORNER_RADIUS = 40.0f;

    private Bitmap maskBitmap;
    private Paint paint, maskPaint;
    private float cornerRadius;

    public RoundedCornerLayout(Context context) {
        super(context);
        init(context, null, 0);
    }

    public RoundedCornerLayout(Context context, AttributeSet attrs) {
        super(context, attrs);
        init(context, attrs, 0);
    }

    public RoundedCornerLayout(Context context, AttributeSet attrs, int defStyle) {
        super(context, attrs, defStyle);
        init(context, attrs, defStyle);
    }

    private void init(Context context, AttributeSet attrs, int defStyle) {
        DisplayMetrics metrics = context.getResources().getDisplayMetrics();
        cornerRadius = TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP, CORNER_RADIUS, metrics);

        paint = new Paint(Paint.ANTI_ALIAS_FLAG);

        maskPaint = new Paint(Paint.ANTI_ALIAS_FLAG | Paint.FILTER_BITMAP_FLAG);
        maskPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.CLEAR));

        setWillNotDraw(false);
    }

    @Override
    public void draw(Canvas canvas) {
        Bitmap offscreenBitmap = Bitmap.createBitmap(canvas.getWidth(), canvas.getHeight(), Bitmap.Config.ARGB_8888);
        Canvas offscreenCanvas = new Canvas(offscreenBitmap);

        super.draw(offscreenCanvas);

        if (maskBitmap == null) {
            maskBitmap = createMask(canvas.getWidth(), canvas.getHeight());
        }

        offscreenCanvas.drawBitmap(maskBitmap, 0f, 0f, maskPaint);
        canvas.drawBitmap(offscreenBitmap, 0f, 0f, paint);
    }

    private Bitmap createMask(int width, int height) {
        Bitmap mask = Bitmap.createBitmap(width, height, Bitmap.Config.ALPHA_8);
        Canvas canvas = new Canvas(mask);

        Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
        paint.setColor(Color.WHITE);

        canvas.drawRect(0, 0, width, height, paint);

        paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.CLEAR));
        canvas.drawRoundRect(new RectF(0, 0, width, height), cornerRadius, cornerRadius, paint);

        return mask;
    }
}

Use this like a normal layout:

<com.example.RoundedCornerLayout
    android:layout_width="200dp"
    android:layout_height="200dp">

    <ImageView
        android:layout_width="match_parent"
        android:layout_height="match_parent"
        android:src="@drawable/test"/>

    <View
        android:layout_width="match_parent"
        android:layout_height="100dp"
        android:background="#ff0000"
        />

</com.example.RoundedCornerLayout>

Or you can use a android.support.v7.widget.CardView like so:

<android.support.v7.widget.CardView
    xmlns:card_view="http://schemas.android.com/apk/res-auto"
    android:layout_width="wrap_content"
    android:layout_height="wrap_content"
    card_view:cardBackgroundColor="@color/white"
    card_view:cardCornerRadius="4dp">

    <!--YOUR CONTENT-->
</android.support.v7.widget.CardView>