How to make LibGDX Desktop go fullscreen by default
Just define fullscreen
field in your LwjglApplicationConfiguration
:
LwjglApplicationConfiguration cfg = new LwjglApplicationConfiguration();
cfg.title = "yourGame";
cfg.width = 1024;
cfg.height = 768;
cfg.fullscreen = true;
new LwjglApplication(new ...(), cfg);
To set the game to full screen when the user presses F, and set to windowed on G (in Kotlin):
override fun render() {
...
if (Gdx.input.isKeyPressed(Input.Keys.F))
Gdx.graphics.setFullscreenMode(Gdx.graphics.displayMode)
if (Gdx.input.isKeyPressed(Input.Keys.G))
Gdx.graphics.setWindowedMode(1280, 720)
...
}
I'll change my answer to Java later and I'll add a way to toggle it.
To start your game with fullscreen mode set the following flags in LwjglApplicationConfiguration in your Desktop launcher (the main() function)
public static void main(String[] args) {
LwjglApplicationConfiguration cfg = new LwjglApplicationConfiguration();
cfg.width = 1280;
cfg.height = 720;
// fullscreen
cfg.fullscreen = true;
// vSync
cfg.vSyncEnabled = true;
new LwjglApplication(new YourApplicationListener(), cfg);
}
And if you want to enable full screen at any resolution or the desktop's default from an in-game option use
// set resolution to HD ready (1280 x 720) and set full-screen to true
Gdx.graphics.setDisplayMode(1280, 720, true);
// set resolution to default and set full-screen to true
Gdx.graphics.setDisplayMode(
Gdx.graphics.getDesktopDisplayMode().width,
Gdx.graphics.getDesktopDisplayMode().height,
true
);