How to modify RectTransform properties in script [Unity 4.6 beta]
Hey Friend Just Try This To Change Position and Width of an UI gameObject
if you want to use instance of an object
use This
leftButton.GetComponent<RectTransform>().anchoredPosition = new Vector2(-125, -36f);
rightButton.GetComponent<RectTransform>().sizeDelta = new Vector2(x, y);
And if want to put script on a UI object then try this to change height and width
GetComponent<RectTransform>().anchoredPosition = new Vector2(-125, -36f);
GetComponent<RectTransform>().sizeDelta = new Vector2(x, y)
One day researching. I found an extension that can help us to deal with new UI system. u can improve this extension if you want.
public static class RectTransformExtensions
{
public static void SetDefaultScale(this RectTransform trans) {
trans.localScale = new Vector3(1, 1, 1);
}
public static void SetPivotAndAnchors(this RectTransform trans, Vector2 aVec) {
trans.pivot = aVec;
trans.anchorMin = aVec;
trans.anchorMax = aVec;
}
public static Vector2 GetSize(this RectTransform trans) {
return trans.rect.size;
}
public static float GetWidth(this RectTransform trans) {
return trans.rect.width;
}
public static float GetHeight(this RectTransform trans) {
return trans.rect.height;
}
public static void SetPositionOfPivot(this RectTransform trans, Vector2 newPos) {
trans.localPosition = new Vector3(newPos.x, newPos.y, trans.localPosition.z);
}
public static void SetLeftBottomPosition(this RectTransform trans, Vector2 newPos) {
trans.localPosition = new Vector3(newPos.x + (trans.pivot.x * trans.rect.width), newPos.y + (trans.pivot.y * trans.rect.height), trans.localPosition.z);
}
public static void SetLeftTopPosition(this RectTransform trans, Vector2 newPos) {
trans.localPosition = new Vector3(newPos.x + (trans.pivot.x * trans.rect.width), newPos.y - ((1f - trans.pivot.y) * trans.rect.height), trans.localPosition.z);
}
public static void SetRightBottomPosition(this RectTransform trans, Vector2 newPos) {
trans.localPosition = new Vector3(newPos.x - ((1f - trans.pivot.x) * trans.rect.width), newPos.y + (trans.pivot.y * trans.rect.height), trans.localPosition.z);
}
public static void SetRightTopPosition(this RectTransform trans, Vector2 newPos) {
trans.localPosition = new Vector3(newPos.x - ((1f - trans.pivot.x) * trans.rect.width), newPos.y - ((1f - trans.pivot.y) * trans.rect.height), trans.localPosition.z);
}
public static void SetSize(this RectTransform trans, Vector2 newSize) {
Vector2 oldSize = trans.rect.size;
Vector2 deltaSize = newSize - oldSize;
trans.offsetMin = trans.offsetMin - new Vector2(deltaSize.x * trans.pivot.x, deltaSize.y * trans.pivot.y);
trans.offsetMax = trans.offsetMax + new Vector2(deltaSize.x * (1f - trans.pivot.x), deltaSize.y * (1f - trans.pivot.y));
}
public static void SetWidth(this RectTransform trans, float newSize) {
SetSize(trans, new Vector2(newSize, trans.rect.size.y));
}
public static void SetHeight(this RectTransform trans, float newSize) {
SetSize(trans, new Vector2(trans.rect.size.x, newSize));
}
}
The source code I found from here: http://orbcreation.com