How to move item in listBox up and down?
public void MoveUp()
{
MoveItem(-1);
}
public void MoveDown()
{
MoveItem(1);
}
public void MoveItem(int direction)
{
// Checking selected item
if (listBox1.SelectedItem == null || listBox1.SelectedIndex < 0)
return; // No selected item - nothing to do
// Calculate new index using move direction
int newIndex = listBox1.SelectedIndex + direction;
// Checking bounds of the range
if (newIndex < 0 || newIndex >= listBox1.Items.Count)
return; // Index out of range - nothing to do
object selected = listBox1.SelectedItem;
// Removing removable element
listBox1.Items.Remove(selected);
// Insert it in new position
listBox1.Items.Insert(newIndex, selected);
// Restore selection
listBox1.SetSelected(newIndex, true);
}
UPD 2020-03-24: Extension class for simple reuse and it also supports CheckedListBox (if CheckedListBox is not needed for you, please remove appropriate lines of code). Thanks @dognose and @Chad
public static class ListBoxExtension
{
public static void MoveSelectedItemUp(this ListBox listBox)
{
_MoveSelectedItem(listBox, -1);
}
public static void MoveSelectedItemDown(this ListBox listBox)
{
_MoveSelectedItem(listBox, 1);
}
static void _MoveSelectedItem(ListBox listBox, int direction)
{
// Checking selected item
if (listBox.SelectedItem == null || listBox.SelectedIndex < 0)
return; // No selected item - nothing to do
// Calculate new index using move direction
int newIndex = listBox.SelectedIndex + direction;
// Checking bounds of the range
if (newIndex < 0 || newIndex >= listBox.Items.Count)
return; // Index out of range - nothing to do
object selected = listBox.SelectedItem;
// Save checked state if it is applicable
var checkedListBox = listBox as CheckedListBox;
var checkState = CheckState.Unchecked;
if (checkedListBox != null)
checkState = checkedListBox.GetItemCheckState(checkedListBox.SelectedIndex);
// Removing removable element
listBox.Items.Remove(selected);
// Insert it in new position
listBox.Items.Insert(newIndex, selected);
// Restore selection
listBox.SetSelected(newIndex, true);
// Restore checked state if it is applicable
if (checkedListBox != null)
checkedListBox.SetItemCheckState(newIndex, checkState);
}
}
private void UpClick()
{
// only if the first item isn't the current one
if(listBox1.ListIndex > 0)
{
// add a duplicate item up in the listbox
listBox1.AddItem(listBox1.Text, listBox1.ListIndex - 1);
// make it the current item
listBox1.ListIndex = (listBox1.ListIndex - 2);
// delete the old occurrence of this item
listBox1.RemoveItem(listBox1.ListIndex + 2);
}
}
private void DownClick()
{
// only if the last item isn't the current one
if((listBox1.ListIndex != -1) && (listBox1.ListIndex < listBox1.ListCount - 1))
{
// add a duplicate item down in the listbox
listBox1.AddItem(listBox1.Text, listBox1.ListIndex + 2);
// make it the current item
listBox1.ListIndex = listBox1.ListIndex + 2;
// delete the old occurrence of this item
listBox1.RemoveItem(listBox1.ListIndex - 2);
}
}