How to open the ImagePicker in SwiftUI?

Based on @user:2890168 I made a version that:

  • retrieves UIImage instead of Image
  • use .sheet to present the ImagePicker.
  • shows ActionSheet to help users to remove or change the image.

enter image description here

struct LibraryImage: View {

    @State var showAction: Bool = false
    @State var showImagePicker: Bool = false

    @State var uiImage: UIImage? = nil

    var sheet: ActionSheet {
        ActionSheet(
            title: Text("Action"),
            message: Text("Quotemark"),
            buttons: [
                .default(Text("Change"), action: {
                    self.showAction = false
                    self.showImagePicker = true
                }),
                .cancel(Text("Close"), action: {
                    self.showAction = false
                }),
                .destructive(Text("Remove"), action: {
                    self.showAction = false
                    self.uiImage = nil
                })
            ])

    }


    var body: some View {
        VStack {

            if (uiImage == nil) {
                Image(systemName: "camera.on.rectangle")
                    .accentColor(Color.App.purple)
                    .background(
                        Color.App.gray
                            .frame(width: 100, height: 100)
                            .cornerRadius(6))
                    .onTapGesture {
                        self.showImagePicker = true
                    }
            } else {
                Image(uiImage: uiImage!)
                    .resizable()
                    .frame(width: 100, height: 100)
                    .cornerRadius(6)
                    .onTapGesture {
                        self.showAction = true
                    }
            }

        }

        .sheet(isPresented: $showImagePicker, onDismiss: {
            self.showImagePicker = false
        }, content: {
            ImagePicker(isShown: self.$showImagePicker, uiImage: self.$uiImage)
        })

        .actionSheet(isPresented: $showAction) {
            sheet
        }
    }
}

The default body of LibraryImage is an Image that shows a camera icon that is tappable by the users.

On tap event, the image picker is shown with a sheet modifier. After the image selection, the LibraryImage body is recomputed and now shows the Image defined in else statement (because uiImage property now contains the image picked by the user).

Now, on tap event the ActionSheet is shown.

The edited image picker:

struct ImagePicker: UIViewControllerRepresentable {

    @Binding var isShown: Bool
    @Binding var uiImage: UIImage?

    class Coordinator: NSObject, UINavigationControllerDelegate, UIImagePickerControllerDelegate {

        @Binding var isShown: Bool
        @Binding var uiImage: UIImage?

        init(isShown: Binding<Bool>, uiImage: Binding<UIImage?>) {
            _isShown = isShown
            _uiImage = uiImage
        }

        func imagePickerController(_ picker: UIImagePickerController,
                                   didFinishPickingMediaWithInfo info: [UIImagePickerController.InfoKey : Any]) {
            let imagePicked = info[UIImagePickerController.InfoKey.originalImage] as! UIImage
            uiImage = imagePicked
            isShown = false
        }

        func imagePickerControllerDidCancel(_ picker: UIImagePickerController) {
            isShown = false
        }

    }

    func makeCoordinator() -> Coordinator {
        return Coordinator(isShown: $isShown, uiImage: $uiImage)
    }

    func makeUIViewController(context: UIViewControllerRepresentableContext<ImagePicker>) -> UIImagePickerController {
        let picker = UIImagePickerController()
        picker.delegate = context.coordinator
        return picker
    }

    func updateUIViewController(_ uiViewController: UIImagePickerController,
                                context: UIViewControllerRepresentableContext<ImagePicker>) {

    }

}

default behaviour:

enter image description here


iOS 14 Xcode 12 - Photo Picker SwiftUI with Reusable View with limits allowed

struct ImagePickerView: UIViewControllerRepresentable {
    
    @Binding var images: [UIImage]
    @Binding var showPicker: Bool
    var selectionLimit: Int
    
    func makeUIViewController(context: Context) -> some UIViewController {
        var config = PHPickerConfiguration()
        config.filter = .images
        config.selectionLimit = selectionLimit
        let picker = PHPickerViewController(configuration: config)
        picker.delegate = context.coordinator
        return picker
    }
    
    func updateUIViewController(_ uiViewController: UIViewControllerType, context: Context) { }
    
    func makeCoordinator() -> Coordinator {
        Coordinator(parent: self)
    }
    
    class Coordinator: NSObject, PHPickerViewControllerDelegate {

        var parent: ImagePickerView
        
        init(parent: ImagePickerView) {
            self.parent = parent
        }
        
        func picker(_ picker: PHPickerViewController, didFinishPicking results: [PHPickerResult]) {
            
            parent.showPicker.toggle()
            
            for img in results {
                if img.itemProvider.canLoadObject(ofClass: UIImage.self) {
                    img.itemProvider.loadObject(ofClass: UIImage.self) { (image, err) in
                        guard let image1 = image else { return }
                        
                        DispatchQueue.main.async {
                            self.parent.images.append(image1 as! UIImage)
                        }
                    }
                } else {
                    // Handle Error
                    parent.showPicker.toggle()
                }
            }
        }
    }
}

then in View you can do

VStack {          
    Image(systemName: "camera.viewfinder")
        .resizable()
        .aspectRatio(contentMode: .fit)
        .onTapGesture {
            self.viewModel.pickerBool.toggle()
        }
}
.sheet(isPresented: self.$viewModel.pickerBool) {
    ImagePickerView(images: self.$viewModel.images, showPicker: self.$viewModel.pickerBool, selectionLimit: 3)
}

Cleaned up version for Xcode 12 available via SPM as Swift Package:

https://github.com/ralfebert/ImagePickerView

Source:

import SwiftUI

public struct ImagePickerView: UIViewControllerRepresentable {

    private let sourceType: UIImagePickerController.SourceType
    private let onImagePicked: (UIImage) -> Void
    @Environment(\.presentationMode) private var presentationMode

    public init(sourceType: UIImagePickerController.SourceType, onImagePicked: @escaping (UIImage) -> Void) {
        self.sourceType = sourceType
        self.onImagePicked = onImagePicked
    }

    public func makeUIViewController(context: Context) -> UIImagePickerController {
        let picker = UIImagePickerController()
        picker.sourceType = self.sourceType
        picker.delegate = context.coordinator
        return picker
    }

    public func updateUIViewController(_ uiViewController: UIImagePickerController, context: Context) {}

    public func makeCoordinator() -> Coordinator {
        Coordinator(
            onDismiss: { self.presentationMode.wrappedValue.dismiss() },
            onImagePicked: self.onImagePicked
        )
    }

    final public class Coordinator: NSObject, UINavigationControllerDelegate, UIImagePickerControllerDelegate {

        private let onDismiss: () -> Void
        private let onImagePicked: (UIImage) -> Void

        init(onDismiss: @escaping () -> Void, onImagePicked: @escaping (UIImage) -> Void) {
            self.onDismiss = onDismiss
            self.onImagePicked = onImagePicked
        }

        public func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [UIImagePickerController.InfoKey: Any]) {
            if let image = info[.originalImage] as? UIImage {
                self.onImagePicked(image)
            }
            self.onDismiss()
        }

        public func imagePickerControllerDidCancel(_: UIImagePickerController) {
            self.onDismiss()
        }

    }

}

You need to wrap UIImagePickerController in a struct implementing UIViewControllerRepresentable.

For more about UIViewControllerRepresentable, please check this amazing WWDC 2019 talk:

Integrating SwiftUI

struct ImagePicker: UIViewControllerRepresentable {

    @Environment(\.presentationMode)
    private var presentationMode

    let sourceType: UIImagePickerController.SourceType
    let onImagePicked: (UIImage) -> Void

    final class Coordinator: NSObject,
    UINavigationControllerDelegate,
    UIImagePickerControllerDelegate {

        @Binding
        private var presentationMode: PresentationMode
        private let sourceType: UIImagePickerController.SourceType
        private let onImagePicked: (UIImage) -> Void

        init(presentationMode: Binding<PresentationMode>,
             sourceType: UIImagePickerController.SourceType,
             onImagePicked: @escaping (UIImage) -> Void) {
            _presentationMode = presentationMode
            self.sourceType = sourceType
            self.onImagePicked = onImagePicked
        }

        func imagePickerController(_ picker: UIImagePickerController,
                                   didFinishPickingMediaWithInfo info: [UIImagePickerController.InfoKey : Any]) {
            let uiImage = info[UIImagePickerController.InfoKey.originalImage] as! UIImage
            onImagePicked(uiImage)
            presentationMode.dismiss()

        }

        func imagePickerControllerDidCancel(_ picker: UIImagePickerController) {
            presentationMode.dismiss()
        }

    }

    func makeCoordinator() -> Coordinator {
        return Coordinator(presentationMode: presentationMode,
                           sourceType: sourceType,
                           onImagePicked: onImagePicked)
    }

    func makeUIViewController(context: UIViewControllerRepresentableContext<ImagePicker>) -> UIImagePickerController {
        let picker = UIImagePickerController()
        picker.sourceType = sourceType
        picker.delegate = context.coordinator
        return picker
    }

    func updateUIViewController(_ uiViewController: UIImagePickerController,
                                context: UIViewControllerRepresentableContext<ImagePicker>) {

    }

}

Here's a simple view to test it:

  • The picker is displayed in a sheet
  • the selected image appears without any sort of animation, and replaces the Show image picker button
struct ContentView: View {

    @State var showImagePicker: Bool = false
    @State var image: Image? = nil

    var body: some View {
        ZStack {
            VStack {
                Button(action: {
                    self.showImagePicker.toggle()
                }) {
                    Text("Show image picker")
                }
                image?.resizable().frame(width: 100, height: 100)
            }
            .sheet(isPresented: $showImagePicker) {
                ImagePicker(sourceType: .photoLibrary) { image in
                    self.image = Image(uiImage: image)
                }
            }
        }
    }
}

I hope this helps as a starting point!

I'm sure Apple will make this easier to do once SwiftUI is out of beta.

enter image description here

Tested on Xcode 11.4

Bugs:

  • @JAHelia found a bug on the picker when sourceType is not the camera. You won't be able to drag down the sheet - I haven't been able to find a solution yet.