How to prevent GCC from optimizing out a busy wait loop?
Declare i
and j
variables as volatile
. This will prevent compiler to optimize code involving these variables.
unsigned volatile char i, j;
I developed this answer after following a link from dmckee's answer, but it takes a different approach than his/her answer.
Function Attributes documentation from GCC mentions:
noinline
This function attribute prevents a function from being considered for inlining. If the function does not have side-effects, there are optimizations other than inlining that causes function calls to be optimized away, although the function call is live. To keep such calls from being optimized away, putasm ("");
This gave me an interesting idea... Instead of adding a nop
instruction at the inner loop, I tried adding an empty assembly code in there, like this:
unsigned char i, j;
j = 0;
while(--j) {
i = 0;
while(--i)
asm("");
}
And it worked! That loop has not been optimized-out, and no extra nop
instructions were inserted.
What's more, if you use volatile
, gcc will store those variables in RAM and add a bunch of ldd
and std
to copy them to temporary registers. This approach, on the other hand, doesn't use volatile
and generates no such overhead.
Update: If you are compiling code using -ansi
or -std
, you must replace the asm
keyword with __asm__
, as described in GCC documentation.
In addition, you can also use __asm__ __volatile__("")
if your assembly statement must execute where we put it, (i.e. must not be moved out of a loop as an optimization).