How to set canvas size?
I've tried to implement a simple application that draws a black rect within the main activity, that is drawn pushing a button. For example, in the MainActivity
:
private Button button1;
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
button1=(Button)findViewById(R.id.button);
button1.setOnClickListener(new OnClickListener(){
public void onClick(View v) {
switch(v.getId()){
case R.id.button:
LinearLayout ll=(LinearLayout)findViewById(R.id.linearLayout1);
System.out.println(ll.getWidth()+" "+ll.getHeight());
LinearLayout.LayoutParams params = new LinearLayout.LayoutParams(ll.getWidth(),ll.getHeight());
YourView yourView = new YourView(getBaseContext());
yourView.setBackgroundColor(Color.WHITE);
ll.addView(yourView,params);
break;
}
}
});
}
And in the YourView
class:
private Bitmap savedBitmap;
public YourView(Context context) {
super(context);
}
public void onDraw(Canvas canvas) {
super.onDraw(canvas);
System.out.println(canvas.getWidth()+" "+canvas.getHeight());
Paint textPaint = new Paint();
textPaint.setARGB(255, 0, 0, 0);
textPaint.setTextAlign(Paint.Align.RIGHT);
textPaint.setTextSize(11);
textPaint.setTypeface(Typeface.DEFAULT);
canvas.drawColor(Color.WHITE);
System.out.println(canvas.getWidth());
System.out.println(canvas.getHeight());
canvas.drawRect(200, 20, 500, 100, textPaint);
}
The main.xml:
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:orientation="vertical" >
<TextView
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:text="Push the button and draw a Rect" />
<Button
android:id="@+id/button"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:text="Button" />
<LinearLayout
android:id="@+id/linearLayout1"
android:layout_width="match_parent"
android:layout_height="match_parent" >
</LinearLayout>
Might not be applicable in your case, but this works for me
Bitmap animation = BitmapFactory.decodeResource(mContext.getResources(), resourceId, mBitmapOptions); //Get a bitmap from a image file
// Create a bitmap for the part of the screen that needs updating.
Bitmap bitmap = Bitmap.createBitmap(animation.getWidth(), animation.getHeight(), BITMAP_CONFIG);
bitmap.setDensity(DisplayMetrics.DENSITY_DEFAULT);
Canvas canvas = new Canvas(bitmap);
This sets the canvas to the size of the bitmap