Interaction beyond bounds of UIView
@jnic, I am working on iOS SDK 5.0 and in order to get your code working right I had to do this:
- (BOOL)pointInside:(CGPoint)point withEvent:(UIEvent *)event {
if (CGRectContainsPoint(button.frame, point)) {
return YES;
}
return [super pointInside:point withEvent:event]; }
The container view in my case is a UIButton and all the child elements are also UIButtons that can move outside the bounds of the parent UIButton.
Best
Yes. You can override the hitTest:withEvent:
method to return a view for a larger set of points than that view contains. See the UIView Class Reference.
Edit: Example:
- (UIView *)hitTest:(CGPoint)point withEvent:(UIEvent *)event
{
CGFloat radius = 100.0;
CGRect frame = CGRectMake(-radius, -radius,
self.frame.size.width + radius,
self.frame.size.height + radius);
if (CGRectContainsPoint(frame, point)) {
return self;
}
return nil;
}
Edit 2: (After clarification:) In order to ensure that the button is treated as being within the parent's bounds, you need to override pointInside:withEvent:
in the parent to include the button's frame.
- (BOOL)pointInside:(CGPoint)point withEvent:(UIEvent *)event
{
if (CGRectContainsPoint(self.view.bounds, point) ||
CGRectContainsPoint(button.view.frame, point))
{
return YES;
}
return NO;
}
Note the code just there for overriding pointInside is not quite correct. As Summon explains below, do this:
-(BOOL)pointInside:(CGPoint)point withEvent:(UIEvent *)event
{
if ( CGRectContainsPoint(self.oversizeButton.frame, point) )
return YES;
return [super pointInside:point withEvent:event];
}
Note that you'd very likely do it with self.oversizeButton
as an IBOutlet in this UIView subclass; then you can just drag the "oversize button" in question, to, the special view in question. (Or, if for some reason you were doing this a lot in a project, you'd have a special UIButton subclass, and you could look through your subview list for those classes.) Hope it helps.