iOS 7.1 removeFromSuperview crash

It's usually not a good idea to modify an array while you're fast enumerating it. You appear to be using fast enumeration on a a view's array of subviews, and to be modifying that array at the same time (by removing subviews as you go). You could try something like this:

NSArray *subviewsCopy = [[contentVc subviews] copy];
for (UIView *subview in subviewsCopy) {
    [subview removeFromSuperview];
}

However, as some others have mentioned, it's a little odd that you need to go to the trouble of removing these subviews manually. Under normal circumstances a view controller's view (and the view hierarchy under it) will be cleaned up automatically when the view controller itself is deallocated.

There are also some good tools available that can help you track down the source of the issue. In particular, you should profile your app (in Xcode, under the Product menu) and choose the Zombies tool when Instruments prompts you. With Zombies you can see the retain/release history of an object that was messaged after it was deallocated.

If you're attempting this manual cleanup of the view hierarchy because you suspect that your views will be leaked otherwise, I suggest that you also try the Leaks tool in Instruments and verify that when this code is disabled the relevant views are actually leaked.


UPDATED

try to do this:

NSArray *subviews = [NSArray arrayWithArray:[contentVc subviews]];
for (UIView *subView in subviews)
     [subView removeFromSuperview];

I think that you got the crash beacuse you're trying to fast enumerate an array that has variable length (in fact when you remove a subview, it is removed also from subview array).

If you want to remove the viewcontroller, just call:

[contentVc.view removeFromSuperView];
[contentVc removeFromParentViewController];

Your program is crashing because you are releasing something more than once. That part is obvious.

The first step in finding it is to enable zombie detection in the debugger. (Project->Schemes->Edit Scheme->Diagnostics->Enable Zombie Objects). The goal here is to make your program crash sooner. This will drop you into the debugger as soon as you try to access a deallocated instance. Sometimes this will point you in the right direction, sometimes not, but it's always better to detect it as close to where the problem is as possible.

The next step is to use the Zombies instrument. This tool will give you more information than the previous step, but it's more complex to use (which is why I made it step 2 instead of step 1). The Zombies tool will keep track of all your allocations and releases, and detect when you try to access a zombie object.

The last resort is to start commenting out code. First comment out everything your program does between the time you create the view controller (the one that crashes) and when you release it. Then run the program and do whatever you need to do to make it display the bad view controller. It won't do anything, obviously, because it's just an empty view controller now, but it should not crash). Then start uncommenting blocks of code, a little bit at a time, and keep running it in between each iteration. This is a repetitive process, and can be tedious if your view controller code is large and complex. But the idea is to keep adding your code back in little by little until you add something back and it crashes - then you know you've found the piece of code that's causing the problem. You have to be creative here and choose carefully how you put your code back in - if your program has a nice modular design, you should be able to do this without much trouble. Spaghetti code will be difficult to do this with, but it might give you a good opportunity to restructure your code while you're at it. By going through this process, you'll narrow down the problem and eventually find the bug by process of elimination.