Is the sizeof(enum) == sizeof(int), always?

It is compiler dependent and may differ between enums. The following are the semantics

enum X { A, B };

// A has type int
assert(sizeof(A) == sizeof(int));

// some integer type. Maybe even int. This is
// implementation defined. 
assert(sizeof(enum X) == sizeof(some_integer_type));

Note that "some integer type" in C99 may also include extended integer types (which the implementation, however, has to document, if it provides them). The type of the enumeration is some type that can store the value of any enumerator (A and B in this case).

I don't think there are any penalties in using enumerations. Enumerators are integral constant expressions too (so you may use it to initialize static or file scope variables, for example), and i prefer them to macros whenever possible.

Enumerators don't need any runtime memory. Only when you create a variable of the enumeration type, you may use runtime memory. Just think of enumerators as compile time constants.

I would just use a type that can store the enumerator values (i should know the rough range of values before-hand), cast to it, and send it over the network. Preferably the type should be some fixed-width one, like int32_t, so it doesn't come to conflicts when different machines are involved. Or i would print the number, and scan it on the other side, which gets rid of some of these problems.


Response to Edit

Well, the compiler is not required to use any size. An easy thing to see is that the sign of the values matter - unsigned types can have significant performance boost in some calculations. The following is the behavior of GCC 4.4.0 on my box

int main(void) {
  enum X { A = 0 };
  enum X a; // X compatible with "unsigned int"
  unsigned int *p = &a;
}

But if you assign a -1, then GCC choses to use int as the type that X is compatible with

int main(void) {
  enum X { A = -1 };
  enum X a; // X compatible with "int"
  int *p = &a;
}

Using the option --short-enums of GCC, that makes it use the smallest type still fitting all the values.

int main() {
  enum X { A = 0 };
  enum X a; // X compatible with "unsigned char"
  unsigned char *p = &a;
}

C99, 6.7.2.2p4 says

Each enumerated type shall be compatible with char, a signed integer type, or an unsigned integer type. The choice of type is implementation-defined,108) but shall be capable of representing the values of all the members of the enumeration. [...]

Footnote 108 adds

An implementation may delay the choice of which integer type until all enumeration constants have been seen.

So it is implementation-defined, and sizeof(enum) might be equal to sizeof(char), i.e. 1.

In chosing the size of some small range of integers, there is always a penalty. If you make it small in memory, there probably is a processing penalty; if you make it larger, there is a space penalty. It's a time-space-tradeoff.

Error codes are typically #defines, because they need to be extensible: different libraries may add new error codes. You cannot do that with enums.


Is the sizeof(enum) == sizeof(int), always

The ANSI C standard says:

Each enumerated type shall be compatible with char, a signed integer type, or an unsigned integer type. The choice of type is implementation-defined. (6.7.2.2 Enumerationspecifiers)

So I would take that to mean no.

If this is the case wont #DEFINE be better as it would save memory.

In what way would using defines save memory over using an enum? An enum is just a type that allows you to provide more information to the compiler. In the actual resulting executable, it's just turned in to an integer, just as the preprocessor converts a macro created with #define in to its value.

What is the usual practise. I if i have to transport these return types over a network and some processing has to be done at the other end

If you plan to transport values over a network and process them on the other end, you should define a protocol. Decide on the size in bits of each type, the endianess (in which order the bytes are) and make sure you adhere to that in both the client and the server code. Also don't just assume that because it happens to work, you've got it right. It just might be that the endianess, for example, on your chosen client and server platforms matches, but that might not always be the case.