JavaScript object literal length === undefined?

If you are using Underscore.js, you can use _.size():

_.size({one : 1, two : 2, three : 3});
=> 3

This is supported in node.js and newer environments.

var obj = {a: "a", b: "b"};
Object.keys(obj).length // 2

JavaScript object simply do not have a length property, only Arrays do. If you want to know the number of properties that are defined on a object, you have to iterate over them and count them.

Also, your for in loop is prone to bugs due extension of Object.prototype since in will traverse the complete prototype chain and enumerate all the properties that are on the chain.

Example

// Poisoning Object.prototype
Object.prototype.bar = 1;

var foo = {moo: 2};
for(var i in foo) {
    console.log(i); // logs both 'moo' AND 'bar'
}

You have to use the hasOwnProperty method on the object in order to filter out those unwanted properties.

// still the foo from above
for(var i in foo) {
    if (foo.hasOwnProperty(i)) {
        console.log(i); // only logs 'moo'
    }
}

Many JavaScript frameworks out there extend the prototype, not using hasOwnProperty often leads to horrible bugs.

Update

Concerning the actual problem that your code is not animation both properties.

for(var p in properties) {
    ...
    for(var i = 0; i <= frames; i++)
    {
        setTimeout((function(exti, element) {
            return function() {

                // p gets overriden by for outer for in loop
                element.style[p] = original + (pixels * exti) + 'px';
            }

        // you need to pass in a copy of the value of p here
        // just like you do with i and element
        })(i, element), i * (1000 / 60), element);
    }
    ....
 }