Kivy: Swiping (Carousel & ScreenManager)
You can do this by using ScreenManager and Gestures. (../kivy/examples/gestures/)
See here kivy-github-gestures
I have explained everything in the code in comments.
First you need create a new Python file named gesture_box.py.
gesture_strings copy from here
from kivy.gesture import GestureDatabase
from kivy.uix.boxlayout import BoxLayout
from kivy.gesture import Gesture
[Paste gesture_strings here]
#This database can compare gestures the user makes to its stored gestures
#and tell us if the user input matches any of them.
gestures = GestureDatabase()
for name, gesture_string in gesture_strings.items():
gesture = gestures.str_to_gesture(gesture_string)
gesture.name = name
gestures.add_gesture(gesture)
class GestureBox(BoxLayout):
def __init__(self, **kwargs):
for name in gesture_strings:
self.register_event_type('on_{}'.format(name))
super(GestureBox, self).__init__(**kwargs)
def on_left_to_right_line(self):
pass
#To recognize a gesture, you’ll need to start recording each individual event in the
#touch_down handler, add the data points for each call to touch_move , and then do the
#gesture calculations when all data points have been received in the touch_up handler.
def on_touch_down(self, touch):
#create an user defined variable and add the touch coordinates
touch.ud['gesture_path'] = [(touch.x, touch.y)]
super(GestureBox, self).on_touch_down(touch)
def on_touch_move(self, touch):
touch.ud['gesture_path'].append((touch.x, touch.y))
super(GestureBox, self).on_touch_move(touch)
def on_touch_up(self, touch):
if 'gesture_path' in touch.ud:
#create a gesture object
gesture = Gesture()
#add the movement coordinates
gesture.add_stroke(touch.ud['gesture_path'])
#normalize so thwu willtolerate size variations
gesture.normalize()
#minscore to be attained for a match to be true
match = gestures.find(gesture, minscore=0.3)
if match:
print("{} happened".format(match[1].name))
self.dispatch('on_{}'.format(match[1].name))
super(GestureBox, self).on_touch_up(touch)
Now create your main.py file.
import gesture_box as gesture
from kivy.app import App
from kivy.uix.boxlayout import BoxLayout
class Runner(gesture.GestureBox):
pass
class MainApp(App):
def build(self):
return Runner()
if __name__ == '__main__':
app = MainApp()
app.run()
And your main.kv file
<Runner>:
#Handling the gesture event.
on_left_to_right_line: manager.current = 'main_screen'; manager.transition.direction = 'right'
ScreenManager:
id: manager
Screen:
name: "main_screen"
BoxLayout:
orientation: 'vertical'
Label:
Button:
text: "Child 1"
on_release:
manager.current = "child1"
manager.transition.direction = 'left'
Label:
Button:
text: "Child 2"
on_release:
manager.current = "child1"
manager.transition.direction = 'left'
Label:
Screen:
name: "child1"
Label:
text: "Swipe from left to right to go to main screen (CHILD 1)"
Screen:
name: "child2"
Label:
text: "Swipe from left to right to go to main screen (CHILD 1)"
EDIT: Many people have asked me that how these gesture string are generated.
Kivy guys provide this in their examples.
see here https://github.com/kivy/kivy/blob/master/examples/gestures/gesture_board.py run this file.
python gesture_board.py
It should open a blank window.
make a gesture on it using mouse or touch.
When the on_touch_up event is triggered, It will output the gesture string in the terminal.
for example the output for right_to_left_line would be. this
('gesture representation:', 'eNq1WMtSHEcQvM+PiIs36t3dP4CujuADHFhsACEZNmBlW3/vnOrZxyCWmYPFQQu5OdlVldXVPbp6/Pr494/N/fZ1//1lO3yePnc0XN3teLj59HT71/bTsBP8ig8dXm8+ve5fnr9uX/GnDVffdj5cvStyk7RhF6NUwfO758en/fhYHR9rFx77fWQNO+4RjCH8wCMsw/VvtCFhZWuspJXZfQzn3/FrHa5pE6WIca0NH00agv3z9uNFLBfx4f6i/v0krRKspZE7PnyFdKbNZYU0mykjZo3mXlZI15Ruy9Lu4ZWKSiFi9bIoLVl14RXSHI3xHQuLqyxHLZLS+iuk00ZZYaMFmqOYYAEn5hUFSRtlhY0mptZQ6mJsXpeV00Vp/7+ypom6wkQ0dEGRpXqgtW250pom6goT1biQRWth0Ddflk4T9cxErkSNpTRG3vVcm4TUpVR2GMoUy+Jpo57ZyFZI1aCOddjbSV0CO9FRkohCpdQVoaeV2n6NuqWddmYntWIW4UwmCvtO4oLODlPn0qyYy7J4GmpnhhKer7W0VkngXZSjOjdz9EtwiBf3FZ1o6amdeYrKQJdEGmae1ob9dZQPTEGBtw0UjMIV8umqTa6mehXEJVVauHLBpDyqq1NDsZpiZUeSy+rpqrWTulqphuHfEGr4eL4cxJmbSyiaEt5ili+Ke5rqfBLHucKKbega3BqdxOlNx7Rl8TTV9SQeCFwCa3hg59ip6KRNMGSDYLhSkxWRp6fua8Q5qFoNDC/sVCq8LJ6OelkU76MHuhHaGrQxJJa73dNSb6vkrWrBNrJWYSm226J6pKdx8pSxU4nMEaIX8jPtWsmKRuAfzMm2bGmkpXGyFIeXoZmrEKaukcpJnXGhaAptw4hwXZ4wkZaGrxJHw1QMN6/NcBtaUZW0NMoqcVyCzDB9WA0jhpYdjXQ02nLNhfAnYEyBEAzmRemSdhZe0yzYobhnRcMSaEpaHi4l/Sy6uP9HcVw+MXQKegYt4ysiTz+LL8/FUb1h7uJ72KoYYHkHGC/5X16226fjlb3EeGcvZbi6xiStGxqug6E87HelDreJ2gxtHTU5Ryt1VGYKlTtKM4UqiSLoGaodtbmCdZTnXE+UY64bHaWYoSVR8rlC5oazcAZmam3ObJkZfNu085+RYJ2QSWKM96dqBzPHSl1fJmamiNteBydmZoiZkaBOzEywUI9EwTz74ZGQucYkZVOomWpYlzJ+EzEImXUP/H1CVsDrpNCDwc5LdOqOI5p54x4/RzNx5zdoZo53tzmaqeNSMEczd3OfR2fDlNlIyeztsHSd0EzfpqWdfioaU+ZvRJcZWQCtlzU4i6HlsgZnYXRqiHcZ0hkfaGTB1D5gZPFUP2BkIVXmVeKsnR564IBm7XTaOkc06yXTLjmiWSOpc1SoozRHsxYyVevgn2T+uDHP0cxZfN4kknmKzVtSvKPz1pHMTdTmaOnom3Yv55SeqLQPKD1rKe9Qft5ImHmd7ivpvU7joDj/0Uv0XkChlfReWa4r6b3kl8cEzoTOoMuMbsW01aYBxdqH8WEOHNB+0Eyt8860w90kGSUuMqwfQNOJMI1RvF8m6jFH+wE0bb8j2g+g6fw5oqhFPzgfto/3D/vx/6Tw3nNtbzYctiM4/zze7R+SEsN4ao0rAN4/f9u+3D592eZXJd8sRnw65f/YvTzfff/StetwrRu8huCVAFT0PS484+V98x/WYONd') ('cross:', -1.2199187170964643) ('check:', -2.052277818300959) ('circle:', 0.4973932910874005) ('square:', 0.2907537534396739)
That's it, you have your string :D
As you asked in your comment.
I have bunch of pages. Each page will have a bunch of buttons. Some pages have more buttons than can fit on the screen, so they need to be scrollable.
Now, Scrollable part, you already figured out.(You can do it in kivy file also), See here. And you can easily add that in the code below.
Clicking on a button should take you to the next child screen (with a scroll effect). On any child it should be possible to go back to it's parent by swiping back.
Here(Code below) you can both swipe or click on buttons to navigate.
Now,
Given I am going to have a lot pages, I probably need the Carousel to be loaded dynamically, using add_widget() and remove_widget().
These examples will help you. Kivy-Showcase and Container
In kivy-showcase have a look at load_screen
method and also the build
function
Here is an example to add_widgets
on click of a button
Builder.load_string('''
[SideBar@BoxLayout]:
content: content
orientation: 'vertical'
size_hint: .2,1
BoxLayout:
orientation: 'vertical'
# just add a id that can be accessed later on
id: content
<Root>:
Button:
center_x: root.center_x
text: 'press to add_widgets'
size_hint: .2, .2
on_press:
sb.content.clear_widgets()
root.load_content(sb.content)
SideBar:
id: sb
''')
class Root(BoxLayout):
def load_content(self, content):
for but in range(20):
content.add_widget(Button(text=str(but)))
class MyApp(App):
def build(self):
return Root()
if __name__ == '__main__':
MyApp().run()
Here is the example for screens.
Here is main.py file
from kivy.app import App
from kivy.uix.screenmanager import Screen
from kivy.uix.boxlayout import BoxLayout
from kivy.properties import ObjectProperty
class ShowTime(BoxLayout):
carousel = ObjectProperty(None)
class Screen1(Screen):
pass
class Screen2(Screen):
pass
class MainApp(App):
def build(self):
return ShowTime()
if __name__ == '__main__':
MainApp().run()
Here is the main.kv file
<Screen1>:
name: "screen1"
BoxLayout:
orientation: 'vertical'
padding: 50
spacing: 50
Button:
text: "Next (2)"
on_release: self.parent.parent.parent.parent.parent.ids.carousel.load_next()
Button:
text: "Go back (2)"
on_release: self.parent.parent.parent.parent.parent.ids.carousel.load_previous()
<Screen2>:
name: "screen2"
BoxLayout:
orientation: 'vertical'
padding: 100
spacing: 100
Button:
text: "go back (3)"
on_release: self.parent.parent.parent.parent.parent.ids.carousel.load_previous()
<Showtime>:
carousel: carousel
Carousel:
id: carousel
loop: True
BoxLayout:
padding: 100
spacing: 100
Button:
text: 'Tap me or Swipe (1)'
on_release: carousel.load_next()
Screen1:
Screen2:
EDIT 1:
Q- How to use load_slide()
method?
load_slide() method takes slides as its parameter def load_slide(self, slide):
Q- So now how to get slide?.
slide
is a list property slides = ListProperty([])
,
Print this where button has text "go back (3)"
on_release: print( self.parent.parent.parent.parent.parent.ids.carousel.slides)
you will get a list of all slides under id(carousel).
This is how you use it.
.....ids.carousel.load_slide(....ids.carousel..slides[2])
I have another method that can be used. It is not through Carousel but it allows you to change screen through swiping. You can create a method that takes in the x point of your initial contact point of the screen and the x point of your final contact of the screen and subtract them. Here is the link to the video(https://www.youtube.com/watch?v=8pqtMAUEUyo&t=65s)
def on_touch_move(self, touch):
if touch.ox - touch.x > 50: # check for swiping gestures
# ScreenManger change screen
touch.ox
is the initial contact point of the screen(x axis) and touch.x
is the final. If the difference is then greater than a set value it changes screen.