Launch a local notification at a specific time in iOS
To launch notification on specific time use below code.
let content = UNMutableNotificationContent()
content.title = "Title"
content.body = "Body"
content.sound = UNNotificationSound.default()
let gregorian = Calendar(identifier: .gregorian)
let now = Date()
var components = gregorian.dateComponents([.year, .month, .day, .hour, .minute, .second], from: now)
// Change the time to 7:00:00 in your locale
components.hour = 7
components.minute = 0
components.second = 0
let date = gregorian.date(from: components)!
let triggerDaily = Calendar.current.dateComponents([.hour,.minute,.second,], from: date)
let trigger = UNCalendarNotificationTrigger(dateMatching: triggerDaily, repeats: true)
let request = UNNotificationRequest(identifier: CommonViewController.Identifier, content: content, trigger: trigger)
print("INSIDE NOTIFICATION")
UNUserNotificationCenter.current().add(request, withCompletionHandler: {(error) in
if let error = error {
print("SOMETHING WENT WRONG")
}
})
And to launch constantly in specific time interval for example after every 2 minutes use below line for trigger.
let trigger = UNTimeIntervalNotificationTrigger(timeInterval: 120, repeats: true)
Well in iOS 10 Apple has deprecated UILocalNotification which means it is time to get familiar with a new notifications framework.
Setup This is a long post so let’s start easy by importing the new notifications framework:
// Swift
import UserNotifications
// Objective-C (with modules enabled)
@import UserNotifications;
You manage notifications through a shared UNUserNotificationCenter object:
// Swift
let center = UNUserNotificationCenter.current()
// Objective-C
UNUserNotificationCenter *center = [UNUserNotificationCenter currentNotificationCenter];
Authorization As with the older notifications framework you need to have the user’s permission for the types of notification your App will use. Make the request early in your App life cycle such as in application:didFinishLaunchingWithOptions:. The first time your App requests authorization the system shows the user an alert, after that they can manage the permissions from settings:
// Swift
let options: UNAuthorizationOptions = [.alert, .sound];
// Objective-C
UNAuthorizationOptions options = UNAuthorizationOptionAlert + UNAuthorizationOptionSound;
You make the actual authorization request using the shared notification center:
// Swift
center.requestAuthorization(options: options) { (granted, error) in
if !granted {
print("Something went wrong")
}
}
// Objective-C
[center requestAuthorizationWithOptions:options
completionHandler:^(BOOL granted, NSError * _Nullable error) {
if (!granted) {
NSLog(@"Something went wrong");
}
}];
The framework calls the completion handler with a boolean indicating if the access was granted and an error object which will be nil if no error occurred.
Note: The user can change the notifications settings for your App at any time. You can check the allowed settings with getNotificationSettings. This calls a completion block asynchronously with a UNNotificationSettings object you can use to check the authorization status or the individual notification settings:
// Swift
center.getNotificationSettings { (settings) in
if settings.authorizationStatus != .authorized {
// Notifications not allowed
}
}
// Objective-C
[center getNotificationSettingsWithCompletionHandler:^(UNNotificationSettings * _Nonnull settings) {
if (settings.authorizationStatus != UNAuthorizationStatusAuthorized) {
// Notifications not allowed
}
}];
Creating A Notification Request A UNNotificationRequest notification request contains content and a trigger condition:
Notification Content
The content of a notification is an instance of the UNMutableNotificationContent with the following properties set as required:
title: String containing the primary reason for the alert.
subtitle: String containing an alert subtitle (if required)
body: String containing the alert message text
badge: Number to show on the app’s icon.
sound: A sound to play when the alert is delivered. Use UNNotificationSound.default() or create a custom sound from a file. launchImageName: name of a launch image to use if your app is launched in response to a notification.
userInfo: A dictionary of custom info to pass in the notification attachments: An array of UNNotificationAttachment objects. Use to include audio, image or video content.
Note that when localizing the alert strings like the title it is better to use localizedUserNotificationString(forKey:arguments:) which delays loading the localization until the notification is delivered.
A quick example:
// Swift
let content = UNMutableNotificationContent()
content.title = "Don't forget"
content.body = "Buy some milk"
content.sound = UNNotificationSound.default()
// Objective-C
UNMutableNotificationContent *content = [UNMutableNotificationContent new];
content.title = @"Don't forget";
content.body = @"Buy some milk";
content.sound = [UNNotificationSound defaultSound];
Notification Trigger
Trigger a notification based on time, calendar or location. The trigger can be repeating:
Time interval: Schedule a notification for a number of seconds later. For example to trigger in five minutes:
// Swift
let trigger = UNTimeIntervalNotificationTrigger(timeInterval: 300, repeats: false)
// Objective-C
UNTimeIntervalNotificationTrigger *trigger = [UNTimeIntervalNotificationTrigger triggerWithTimeInterval:300
repeats:NO];
Calendar: Trigger at a specific date and time. The trigger is created using a date components object which makes it easier for certain repeating intervals. To convert a Date to its date components use the current calendar. For example:
// Swift
let date = Date(timeIntervalSinceNow: 3600)
let triggerDate = Calendar.current.dateComponents([.year, .month, .day, .hour, .minute, .second], from: date)
// Objective-C
NSDate *date = [NSDate dateWithTimeIntervalSinceNow:3600];
NSDateComponents *triggerDate = [[NSCalendar currentCalendar]
components:NSCalendarUnitYear +
NSCalendarUnitMonth + NSCalendarUnitDay +
NSCalendarUnitHour + NSCalendarUnitMinute +
NSCalendarUnitSecond fromDate:date];
To create the trigger from the date components:
// Swift
let trigger = UNCalendarNotificationTrigger(dateMatching: triggerDate, repeats: false)
// Objective-C
UNCalendarNotificationTrigger *trigger = [UNCalendarNotificationTrigger triggerWithDateMatchingComponents:triggerDate
repeats:NO];
To create a trigger that repeats at a certain interval use the correct set of date components. For example, to have the notification repeat daily at the same time we need just the hour, minutes and seconds:
let triggerDaily = Calendar.current.dateComponents([hour, .minute, .second], from: date)
let trigger = UNCalendarNotificationTrigger(dateMatching: triggerDaily, repeats: true)
To have it repeat weekly at the same time we also need the weekday:
let triggerWeekly = Calendar.current.dateComponents([.weekday, .hour, .minute, .second], from: date)
let trigger = UNCalendarNotificationTrigger(dateMatching: triggerWeekly, repeats: true)
Scheduling
With both the content and trigger ready we create a new notification request and add it to the notification center. Each notification request requires a string identifier for future reference:
// Swift
let identifier = "UYLLocalNotification"
let request = UNNotificationRequest(identifier: identifier, content: content, trigger: trigger)
center.add(request, withCompletionHandler: { (error) in
if let error = error {
// Something went wrong
}
})
// Objective-C
NSString *identifier = @"UYLLocalNotification";
UNNotificationRequest *request = [UNNotificationRequest requestWithIdentifier:identifier
content:content trigger:trigger]
[center addNotificationRequest:request withCompletionHandler:^(NSError * _Nullable error) {
if (error != nil) {
NSLog(@"Something went wrong: %@",error);
}
}];