load a collada (dae) file into SCNNode (Swift - SceneKit)
// add a SCNScene as childNode to another SCNScene (in this case to scene)
func addSceneToScene() {
let geoScene = SCNScene(named: "art.scnassets/ball.dae")
scene.rootNode.addChildNode(geoScene.rootNode.childNodeWithName("Ball", recursively: true))
}
addSceneToScene()
iOS 9 introduced the SCNReferenceNode
class. Now you can do:
if let filePath = Bundle.main.path(forResource: "Test", ofType: "dae", inDirectory: "GameScene.scnassets") {
// ReferenceNode path -> ReferenceNode URL
let referenceURL = URL(fileURLWithPath: filePath)
if #available(iOS 9.0, *) {
// Create reference node
let referenceNode = SCNReferenceNode(URL: referenceURL)
referenceNode?.load()
scene.rootNode.addChildNode(referenceNode!)
}
}
That's what I use in real project:
extension SCNNode {
convenience init(named name: String) {
self.init()
guard let scene = SCNScene(named: name) else {
return
}
for childNode in scene.rootNode.childNodes {
addChildNode(childNode)
}
}
}
After that you can call:
let node = SCNNode(named: "art.scnassets/house.dae")