Load one-script-after another
I would do this that way :
LoadScripts();
function LoadScripts(async)
{
if( async === undefined ) {
async = false;
}
var scripts = [];
var _scripts = ['jquery.min.js', 'bootstrap.min.js', 'plugins.js', 'main.js'];
if(async){
LoadScriptsAsync(_scripts, scripts)
}else{
LoadScriptsSync(_scripts,scripts)
}
}
// what you are looking for :
function LoadScriptsSync (_scripts, scripts) {
var x = 0;
var loopArray = function(_scripts, scripts) {
// call itself
loadScript(_scripts[x], scripts[x], function(){
// set x to next item
x++;
// any more items in array?
if(x < _scripts.length) {
loopArray(_scripts, scripts);
}
});
}
loopArray(_scripts, scripts);
}
// async load as in your code
function LoadScriptsAsync (_scripts, scripts){
for(var i = 0;i < _scripts.length;i++) {
loadScript(_scripts[i], scripts[i], function(){});
}
}
// load script function with callback to handle synchronicity
function loadScript( src, script, callback ){
script = document.createElement('script');
script.onerror = function() {
// handling error when loading script
alert('Error to handle')
}
script.onload = function(){
console.log(src + ' loaded ')
callback();
}
script.src = src;
document.getElementsByTagName('head')[0].appendChild(script);
}
You could do it with promises like this.
// loads an individual script
var loadScript = function (path) {
// generate promise
return new Promise(function (fulfill, reject) {
// create object
var script = document.createElement('script');
// when it loads or the ready state changes
script.onload = script.onreadystatechange = function () {
// make sure it's finished, then fullfill the promise
if (!this.readyState || this.readyState == 'complete') fulfill(this);
};
// begin loading it
script.src = path;
// add to head
document.getElementsByTagName('head')[0].appendChild(script);
});
};
// this is the one you want
var loadScripts = function (scripts) {
return scripts.reduce(function (queue, path) {
// once the current item on the queue has loaded, load the next one
return queue.then(function () {
// individual script
return loadScript(path);
});
}, Promise.resolve() /* this bit is so queue is always a promise */);
};
Usage:
getScripts(["foo.js", "bar.js"]).then(function () {
// whatever you want to happen when it's all done
});
It doesn't do any error handling though, so you'll have to implement that it if you need it.
Try this:
function loadscripts ( async ) {
if( async === undefined ) {
async = false;
}
var scripts = [];
var _scripts = ['jquery.min.js', 'bootstrap.min.js', 'plugins.js', 'main.js'];
for(var s in _scripts) {
scripts[s] = document.createElement('script');
scripts[s].type = 'text/javascript';
scripts[s].src = _scripts[s];
scripts[s].async = async;
}
var loadNextScript = function() {
var script = scripts.shift();
var loaded = false;
document.getElementsByTagName('head').appendChild( script );
script.onload = script.onreadystatechange = function() {
var rs = this.readyState;
if (rs && rs != 'complete' && rs != 'loaded') return;
if (loaded) return;
loaded = true;
if (scripts.length) {
loadNextScript();
} else {
// done
}
};
};
loadNextScript();
}