Method onTouchEvent not being called

As I wrote in Gabrjan's post's comments that this fires continuously while touching the screen, there's actually an easy way to get only the touch down events:

@Override
public boolean dispatchTouchEvent(MotionEvent event) {
    if (event.getAction() == MotionEvent.ACTION_DOWN) {
        System.out.println("TOUCH DOWN!");
        //set immersive mode here, or whatever...
    }
    return super.dispatchTouchEvent(event);
} 

This was very useful to me to put the Android into immersive mode whenever any part of the screen was touched regardless which element. But I didn't wish to set immersive mode repeatedly!


I found a perfect solution. I implemented new method:

@Override
public boolean dispatchTouchEvent(MotionEvent event) {

    View v = getCurrentFocus();
    boolean ret = super.dispatchTouchEvent(event);

and now it all works fine!

Edit:

My final code:

@Override
public boolean dispatchTouchEvent(MotionEvent event) {
    View v = getCurrentFocus();
    if (v instanceof EditText) {
        View w = getCurrentFocus();
        int scrcoords[] = new int[2];
        w.getLocationOnScreen(scrcoords);
        float x = event.getRawX() + w.getLeft() - scrcoords[0];
        float y = event.getRawY() + w.getTop() - scrcoords[1];
        if (event.getAction() == MotionEvent.ACTION_UP
                && (x < w.getLeft() || x >= w.getRight() || y < w.getTop() || y > w
                        .getBottom())) {

            InputMethodManager imm = (InputMethodManager) getSystemService(Context.INPUT_METHOD_SERVICE);
            imm.hideSoftInputFromWindow(getWindow().getCurrentFocus()
                    .getWindowToken(), 0);
        }
    }
    boolean ret = super.dispatchTouchEvent(event);
    return ret;
}